Thirteen Minutes focused on weekly reviews of Creator-Owned Comics from 2005 to 2015. Critic @ Poopsheet Foundation 2009 to 2014. Critic @ Comics Bulletin 2013 to 2016. Freelance Writer/Editor @ DC/Vertigo, Stela, Madefire, Image Comics, Dark Horse, Boom! Studios, and Studio 12-7 from 2012 to Present. Follow @ThirteenMinutes
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6.04.2012
Funkadelic Sci-Fi Bliss
Nurse Nurse (Sparkplug
Comic Books): I’d previously read and enjoyed a couple random issues of Katie
Skelly’s populist punk adventure series that Dylan Williams had given me at San
Diego Comic-Con years ago, so I was thrilled to receive this review
copy collecting her first 7 mini-comics and the all new issue 8 contents as a
feature length extravaganza. This project is the result of a recent successful
crowd-funding campaign and is one of the company’s first major publications
since Dylan's passing (words which are still incredibly horrible to type). Without getting too sentimental and digressing away from
a proper review of Nurse Nurse, I’ll just say that I think it’s something Dylan
would have beamed with pride over. The narrative thrust involves Nurse Gemma
rocketing off to aid colonists reportedly sick from a poisoned artificial atmosphere
after a swelling Earth population in the year 3030 has sent man to the cosmos.
For her first mission, she’s sent to help some terraformed Venusian Aphrodisiac Butterfly
Farmers and becomes embroiled in a larger mystery surrounding the psychotropic
effects of an associated substance. One of the things that I think makes good
alt sci-fi accessible is grounding it in humanity. For example, here the girls
fawn over their favorite band, or even bitch about the rigors of their job,
while preparing for the deep sleep of hyperspace. It’s subtle smart moves like
that (with some extremely light LucasFilm influences), which marry familiar
truths to fantastical ideas, making a futuristic story we can believe in. Some
things change, but some things stay the same. Skelly’s line is fairly sparse,
it’s crisp and curvaceous, but there isn’t a lot of detail by way of line
weight variation, or background clutter mucking up the panels. Her figures and
the action stand mostly in the foreground, without any other panel attributes
or overly rendered qualities. If her lines themselves are relatively simple,
she’s able to wring a lot of emotion out of them simply from dynamic facial
expressions or general body posturing. The mystery presented is good, but
things get really interesting when a Buck Rogers style mishap aboard her ship
brings her face to face with a band of pirates, including Bandit, Pandaface, and
former flame Lucian, who seems to have become disenchanted with the practice of
proper medicine. There’s unexpected danger and unpredictability lurking around
every corner that fuels the narrative and always keeps pushing it forward. It’s
always done in a fun manner that’s never dull, never lingering too long on a single
panel or story thread. What I really like about Gemma is that she’s scrappy and
resourceful. During the escape pod sequence, for instance, it’s clear that she’s
nobody’s window dressing. She isn’t playing second fiddle to a man or waiting
to be saved from peril like some space-faring damsel in distress. She just gets shit done in an effort to further her own internal agenda. She is the unqualified
hero of her own story. It even seems to be prophesied among her new friend
Traume and the Martians that she’s some form of savior. When Gemma takes the
experimental substance to “bliss out,” it’s because she just wants to feel
needed and important and not alone in the universe. You can interpret this at face value as
an actual drug trip (which it is) or look at a more figurative meaning, that it acts as a
stand-in for what we all do to distract ourselves from our own insecurities.
Gemma is now stranded on Mars and begins to investigate the Nurse Nurse show,
which oddly seems to feature her doppelganger. It starts moving incredibly fast
toward the end, as if Skelly was conscious that the end of the book was
looming; Lucian is rescued, clones are killed, and we barely have time to stop
and notice the kitschy retro tech computer that’s infatuated with her. She
jumps from a crew that’s pulling a job on Earth, and then it ends fairly
abruptly with no clear denouement of the plot(s) in motion. I’ll say that I enjoyed
Nurse Nurse for the vast majority of the affair, but it did feel like we were not
really given a complete story. The end presented is a bit non-sequitur, feeling
more like an end, not because the story was truly done, but simply because we’d
inevitably arrived at the last page of the book. Skelly has introduced a lot of
fun original questions in her little world, even circling back to some
characters we’d left – signposting some greater purpose, with no specific
answers definitively given. Thankfully, she appears to leave it wide open
for more content and continuing adventures. I certainly hope Katie Skelly and Sparkplug Comic Books plan
to continue the series, either in OGN-style format or even more singles to tide
us over. Nurse Nurse is a really special and unique book, and I wouldn’t want to
see it left indefinitely in this partial state. It plays like the introduction to a really
good story. Grade A-.

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