Danger Club #2 (Image): Landry Walker and Eric Jones are
nailing these retro one-page character introductions. They are exceptionally
good. In one fell swoop, they give you the origin of a character, offer crisp characterization
and a fun nostalgic aesthetic. The balance between that first page and what
comes after reflects the balance between the story’s alternate history and dystopian
future. Danger Club is instantly grappling with the unflinching idea of people
being handed power who are not ready to wield it. This issue focuses on Kid
Vigilante and Yoshimi Onomoto. While Onomoto dances with former colleagues in
Micro-Tokyo, and women’s rights in the process, Kid V. reveals his underground
base. He finds himself in a topsy-turvy world where former enemies are now
allies, and former allies have gone bad. In the process, he’s struggling with
his own identity, as former teen sidekick, as brother, as leader, as who he
risks becoming, when all he really wants to be is just “Andrew.” The art is
clean and vibrant, but still has a raw edge to it that feels as dangerous and
unpredictable as the world it depicts. Walker’s script is self-aware about the
familiar archetypes he’s playing with, but still manages to tell a fresh and
original story. These kids are all searching for who they are now, pulling out
of the shadow of their former selves, and will hopefully save the world in the
process. This is one of my favorite new books. Grade A.
Saga #3 (Image): BKV has managed a very compelling blend of fantasy,
sci-fi, and drama. All eyes are on Marko & Alana as they try to protect
their baby girl Hazel. It seems they can’t escape this war no matter
what they do, and them being embroiled in the mess provides story fodder for
this long form epic. Like Y: The Last Man, it seems like we’re going to start
building an eclectic cast, here adding Cleave “ghost” Izabel to the band of
outcasts. Fiona Staples’ art is a nice match for BKV’s intentions, capturing
the ethereal color washes for the fantasy elements, the cold metallic sci-fi parts,
and the emotional expressions of the drama. All of the scenes keep building the
world, the Wreath prisoner sequence is particularly memorable, and while Vaughan is using some old
storytelling tropes, you’d never know it because characters speak with modern
parlance that's simply been adjusted for a galaxy far, far away. The bounty
hunter banter is always fun too. I guess you could call this story
decompressed, and that’s not intended as a pejorative for once. He’s slowly
evolving things, and these things take time in their decompression, not just for the
sake of spending 4 pages to show two superheroes Mamet-ing their way across the
street (Bendis!), but for the sake of actually building a new world and letting
characters journey through it. Maybe one of the most pleasant things is that I don’t
know what they’re going to do or where they’re going to go or what's going to happen, and that feels
original in a sea of crap that mostly isn’t. There’s a good old-fashioned
letters page too, and Vaughan wasn’t even afraid to print a letter calling him
out on soapboxing his liberal views and metrosexual lead (ala Yorick). Marko
& Alana are an intergalactic Romeo & Juliet, representing not their
houses, but their entire species on a planetary scale. Grade A.
The Manhattan Projects #3 (Image): Pitarra’s art is like a
Frank Quietly and Farel Dalrymple bybrid which is quite good. It’s lean and
sinewy with plenty of energy. The only time it slightly falls apart in my opinion
is the depiction of military men, uniforms, and their weapons. It’s weirdly
stylized in a way that doesn’t fit their counterparts at all. It seems like
this whole thing is a lesson in duality. There’s a choice of two weapons,
balancing war with peace, science vs. belief, mortality vs. immortality, two
ways of interpreting scripture that would favor man over the natural order or
vice versa, the divine right of those with the means to do something, and the
old adage of being so preoccupied with whether you can do something that you
never stop to ask if you should, all intersecting the ideas of science, war,
discovery, and humanity. It would be
easy to let this book slip into mindless quirky action, but Hickman is smarter
than that and instead focuses on these intricate philosophical debates on the
very nature of… stuff. I enjoyed Einstein as an aloof genius, frustrated when
he sees lesser intellects struggling with problems that would seem like tying
your shoes to you or me. There’s FDR as Shadow Government AI. There’s Harry
Truman the Freemason. And things like the “all we have to fear is ourselves”
sequence provide you the type of secret alternate history that spark your imagination.
It’s riveting to think about what actually led up to the Enola Gay dropping the
bomb, considering what really did, or what really could have, happened to prompt
these things that may have been kept from public knowledge. Through fiction we
can consider our own reality more carefully. Grade A-.
Glory #26 (Image): Joe Keatinge and Ross Campbell are still
telling an offbeat reinterpretation, as Riley trains despite flashbacks of her
futuristic vision, while the enemy is closing in. This is the first time that I’ve
felt as through the art may be a little childish or something in spots, as if
Riley appears to be 5 years old instead however old she’s supposed to be. Not
much else to say, this was over super fast, not a lot happens, all middle, and
it’s mostly a staging exercise for the next issue which looks like it should be
crazy. Grade B+.
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