by Contributing Writer Keith Silva
Storm Dogs
Published by Image Comics
Creators: David
Hine, Doug Braithwaite, Ulises Arreola
What It's About: In a far, far away future a team of
investigators arrives on the off-off world mining settlement of Grievance on
the planet of Amaranth to examine a string of seven mysterious deaths. The
local law enforcement, who reported these occurrences (or crimes), isn't
crooked per se, but it ain't straight either. In an 'asylum' like Grievance, guilt
is relative, everyone is a suspect and to look the other way (to keep secrets) insures
one's survival. At what cost and who profits is a minor detail to work out later
in the reckoning. These beggars, borrowers and thieves stand in contrast to the
sentient indigenous and peaceful (?) populations of the Joppa and the Elohi who
share a symbiotic relationship; however, is their connection one of mutual
benefit, is it parasitic in nature or is it like the scorpion and the tortoise,
doomed by its own nature. Amaranth doubles as setting and character. Like a
haunted house, the planet acts as a player, an omnipotent and indifferent force
made to test its inhabitant's mettle. Storm
Dogs raises big questions about dog-eat-dog Darwinism, nature versus
nurture and the character of relationships. The crime here is a mere circumstance
-- one in a long list of grievances -- what counts comes from and what one
chooses to do with the information one finds within.
Why You Should Buy It: Few
operators and fewer writers come off as sharp as David Hine. Speculative
fiction requires the author to have all the answers, know the angles and
exploit the dead spots. Hine conceives of ''the
weave,'' wetware to assist with interstellar communication, memory and
complex calculations like crime solving-- think Philip K. Dick's 'Minority
Report' crossed with a pacifist Skynet. In order to keep the untutored
aboriginals of Amaranth from losing their culture and their simple minds,
technology like 'the weave' must remain verboten -- also, such a deus ex machina would make for a dull
procedural. Not one to let a good idea slip away due to protocol and local
jurisdiction, Hine imagines 'wireheads,' people who prostitute their minds (and
their bodies) in order relay information weave-like to the highest bidder.
Ideation like this proves Hine is a master storyteller as adept at plot and
character development as he is with winks to his beloved Beats and Sci-fi forebears.
Doug Braithwaite's panel composition, character designs and overall mis-en-scène say cinema and shout epic. Storm Dogs multi-genre mélange gives Braithwaite license to
draw everything from Horror and Science-Fiction to Westerns and Noir and to do
so in reasoned and thought-out manner. Braithwaite imagines a world so complete
it triggers a kind of synesthesia in which one can smell rain, taste deserts
and touch death. Ulises Arreola's
colors give the entire production a feel both familiar and yet alien. Storm Dogs plays big in terms of ideas
and art and boasts a sturdy and unique narrative as audacious as any action
adventure mystery in this world or out among the stars.
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