Deathmatch
Published by Boom! Studios
Creators: Paul Jenkins & Carlos Magno
What It’s About: If you’re like me and you grew up really
interested in college basketball, you’ll immediately be cognizant that a host
of super-powered entities are being conscripted by their captors and bracketed
off NCAA-style to unwillingly fight each other to the brutal death. But instead of
Coach K’s Duke Blue Devils vs. the Runnin’ Rebels of UNLV, or Rick Pitino’s
Kentucky Wildcats vs. the Huskies of UCONN, you get character pairings with
names like Sol Invictus vs. Mink or Manchurian vs. Dragonfly. These beings are
essentially walking WMDs with the power to tear holes in the very fabric of the
cosmos and we quickly learn how precarious their existence would be with their
fallibility in the real world. The characters all arrive as fully fleshed
personalities (thanks to some robust character profiles and assorted misc. bonus content) with
a larger macro story just now beginning to play out. Deathmatch is a cult classic
in the making with room left beyond the initial premise for spin-off series or
even prequel books that dive into the rich history of how this world and these
people came to be.
Why You Should Buy It: While the grabby premise is pure joy,
Deathmatch quickly transcends the simple visceral allure of its basic March
Madness system to become a post-modern deconstruction of various
superhero archetypes. By taking silly old 1960’s straw men tropes and placing them
in a 21st century setting with very real consequences, Jenkins and
Magno are squeezing new life and understanding out of a genre long thought
played out. Jenkins seems to efficiently run in every direction at once and
manipulates the archetypes of everyone from Batman to Iron Man, Cap to
Superman, The Joker to She-Hulk, Rorschach to a host of other familiar
b-stringers, and even Crisis-like events whispered about in flashback, taking
on a whiff of sly industry meta-commentary in the process. Carlos Magno is
clearly an artist to watch, as he channels some of my favorite bits of George
Perez’s figure work and Juan Jose Ryp’s enveloping detail. So, come for the
killing, but stay for the extremely rich world-building. The creators deliver a
universe with pre-existing history, characters with pre-existing relationships,
and make us believe it all in a perversely satisfying and utterly convincing
way.
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