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Conan #20 (Dark Horse): It seems odd now that Brian Wood
only has a few more issues left on his Conan The Barbarian tenure. Now that
we’re nearing the end, it feels like it went by incredibly fast. In any case,
Paul Azaceta and Dave Stewart help deliver part two of the “Black Stones” arc.
It witnesses Conan and Belit on the run over the matter of a strange artifact,
holed up in the Forest of Ghouls, and huddled around a campfire telling
stories. The art in this sequence is particularly grand; Azaceta and Stewart
create an environment dense with shadows. In fact, some of the small inset
panels are like 80% darkness, with the fire lighting up only about 20% of the
faint outlines of their figures. Night is enveloping them, just like the forces
hunting them over an object whose power they don’t quite understand. Azaceta
and Stewart hit these tonal beats, totally in sync with Wood’s script. The
strength of the art runs the course of the issue, from the creepy-ass
crows/ravens straight from Beyond The Wall in Game of Thrones, to the silent
panels which carry the actions of their pursuers, to the way Azaceta flips the
POV between Conan and the bowman, to the light of the relic being activated,
which pushes nearly everything else off the panel. The list goes on, you can
almost take any panel at random and study the way the composition is full of
smart storytelling choices. Conan’s story itself is interesting. Superficially,
there are elements similar to his own predicament, but ultimately it’s not just
a dark disturbing tale, or a parable parents teach their kids to make them
listen. Ultimately, it’s a story about belief. It’s about how belief can be
stronger than reality, belief in something, belief in your inner strength,
belief in a lifestyle, in a mission, in having the fastest horse, or the belief
in each other between two lovers. The belief in young idealistic love, that it
will outlast any challenger, that you’ll reunite despite the odds, the belief
in a lover’s skill and her final gambit. The love between them is so comforting
that it really drives a lot of their adventure, forcing them to throw caution
to the wind and just let the chips fall where they may. It’s why you can look
back and see the effects this all has on Conan and his life to come, how you
can mark time in the Conan canon (interesting, just flip the two vowels in
those words around) before and after his time with Belit. Wood uses the
omniscient narration to great effect in this series, getting into Conan’s head
in a way that feels true to the character, and with the cover for the next
issue one of the most beautiful in recent memory, I can’t wait to see how this
arc wraps up. At some point, it’s going to be the beginning of the end of
Wood’s stewardship of the title, probably feeling as bittersweet as Conan’s
time with Belit. Grade A+.
Harbinger #16 (Valiant): Joshua Dysart and Barry Kitson, in
just the space of these two issues, have taken us on a roller coaster ride of
emotion in this “Perfect Day” arc. The team paused for some R&R in the last
issue after the Harbinger Wars, they relaxed on some of the beaches near where
Dysart lives in LA (always dig those personal references), the team
collectively took stock, and Dysart seemed to being giving the characters
everything they wanted/needed in some nice exchanges of character development.
But, then he just cliffhung us real good last issue with Kris experiencing some
kind of breakdown or mind control and demolishing Torque. The issue picks up
right there, with Charlene and Faith coming in to find the mess, allowing
Kitson to give us some great reactions. From there, Kitson (who seems to be
channeling someone like Scott McDaniel when he’s really on) also just nails
(what we guess is) some sort of psychic projections gone awry. You get pulled
into this. It feels like one of those fun old detours they’d do in
Byrne/Clairemont X-Men comics, where the gang would hit another dimension or
just take a fun trip into the city. Here, it’s Torque’s weird heaven,
“Torquehalla,” where everything is so over-the-top tough and never dies. His
monster truck can be spotlessly reincarnated now matter how bad he thrashes it.
Dysart writes so forcefully that you start thinking, yeah, maybe this is the
type of overcompensated projection that a disabled kid’s scarred psyche would
deliver, maybe this is where his mind would go in some form of afterlife, or a
purgatory as he clings to life, the kind of place he might actually want to
stay in order to stay dead and not return to the harsh reality waiting for him.
Maybe his crazy powers would pull his friends into this world, where in a
bizarre Dungeons & Dragons meets the Valiant Universe mash-up, they do need
to solve something in the weird plane in order to solve the actual problems in
their own reality, ala those Bronze Age X-Men stories I alluded to. Their
reactions are realistic, more sound than the choices that typically happen just
to advance the plot in schlocky comics or TV. Yeah, Dysart lulls you into
thinking he’s *just* telling that kind of story. But, leave it to Faith and her
keen powers of observation, which seem to best her powers of flight, to start
unraveling what’s really going on. I won’t spoil it outright, but it’s a clear
WTF ending that nobody will see coming. It’s one that upsets a good chunk of
what’s come before. It’s proof yet again that Dysart keeps defying audience
expectations, as well as genre conventions, fucking with us in the best ways
possible. Grade A.
Dream Thief #5 (Dark Horse): Jai Nitz and Greg Smallwood
have been traipsing all over the damn place with this series, from porn stars
in Wilmington, to the clan in Tupelo, to gangsters in Memphis, all the way to a
dimly-lit dive restaurant in Spanish Harlem. This “final” issue sort of wraps
up what is, at heart, a murder mystery. The entire plot isn’t resolved by any
means, but there’s enough solid evidence put into place that it feels like the
satisfying conclusion to what, I guess, is going to function as the first arc.
It’s clear from where the story left off, as well as the letters and ads in the
back, that the story will continue either as an ongoing, or perhaps a series of
mini-series(?). “Dream Thief,” as a title, sometimes feels like a bit of a
misnomer, it could have just as easily been called Memory Thief or Ability
Thief or Identity Thief. How do you describe what is sometimes referred to as
being “possessed by ghosts” due to an aboriginal mask, but also includes the
innate ability to not only recall their memories, but to duplicate their
physical skills and abilities as well? It’s an intriguing premise that has
miles of storytelling potential left beyond the personal/familial turn that
this introductory foray demonstrated. In any case, this issue functions
aesthetically as those before it, being one of the most progressive books I saw
all year. The action is well-choreographed and pops with color, and the layouts
and panel designs are particularly innovative. It’s like, the outline of a stray
“WHAM” in a fight scene will function as a panel border that integrates the
kick which delivered the SFX. Writing and art is being synthesized into one
“thing,” which blurs the line between the two. In many of these panels, there’s
isn’t the writing over here, and the art over there, the two actually become
one act visually. It’s really capitalizing on what the medium can do. It’s just
storytelling. Grade A.
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