The Fuse #2 (Image): Do you guys remember in the Firefly and Serenity ‘verse, how part of Joss Whedon’s foundational world-build
was to postulate that the United States of America and the People’s Republic of
China eventually moved past some global conflict as long-standing opposed
superpowers and formed a centralized government, an alliance which led to the
fusion of American and Chinese cultures? It dramatically shaped the world and
altered everything from architecture and signage, to clothing style, to the
speech patterns, to the mixed-race composition of society, to the lingering
grudges that existed in the universe. I’m wondering if writer Antony Johnston’s
backstory world-build for The Fuse includes
something similar. I find it interesting how there is subtle tension between
Russia and Germany, most obviously represented in the two lead characters –
less apparent by how certain cities are referred to, as if some alt future
timeline spun out of WWII, or another future conflict that locked these two
countries in contention as humans went to the orbital. That’s just me thinking
out loud.
Johnston, artist Justin Greenwood, colorist Shari
Chankhamma, and letterer Ed Brisson continue this “CSI: Galactica” genre
blender of police procedural and old-school sci-fi, delivering firmly on the
narrative promise that the first issue introduced. Ristovych and Dietrich
investigate what looks like a series of connected homicides, one that leads
them right to the steps of city hall, and they quickly get swept up into a
larger world of politicized campaign mayhem as local elections appear to be
looming. It’s a nice move that shows there’s a larger world humming along that
extends beyond the immediate beat of our two cops. I’ve lauded Johnston in the
past for not insulting reader’s intelligence and expositing information, but
I’ll admit that the unexplained acronyms might get a touch thick at times, with
your FGUs and your FLF and your MFC and all, but it’s almost like he’s doing it
deliberately now, showing that you can avoid handing your audience EVERYTHING
and they’ll still be able to follow along and discern meaning. I mean, FLF and
MFC are surely opposed political bodies, so do we really need to parse the exact
words the acronyms stand for? It’s an interesting writing dynamic to watch
unfold. My mind is always drawn to the smallest detail, like the term “Saturday special” being used. Typically
you’d see a cheap gun used in a crime referred to as a “Saturday night special” planet-side. Johnston is
too skilled a writer to make a casual mistake, so I’m guessing it’s deliberate
because there’s no “night” in space(?).
The police work is spot-on in this issue, essentially the
two detectives spend the entire issue canvassing the station, doggedly working
leads, some which run to dead ends, and some which pan out and blow up, all of
which need to be followed as part of a thorough investigative process. Johnston
is good at depicting cops who are essentially profiling victims and perps,
trying to get into their mindset and figure out the sequence of things in order
to explain their actions (because timeline leads to causality leads to motive
leads to identity). I enjoy the subtle sci-fi clues, like the characters talking
to their personal computers, ala ST:TNG,
a kind of future setting shorthand. I also really dug the campaign manager
giving crafty feedback to the video feed, it reminded me of those smart Aaron Sorkin
scenes in The West Wing when Sam and
Josh would be prepping Bartlett for a speech or a debate. Johnston is always
good about weaving in social issues, whether it’s class distinctions with white
collar politicians, blue collar cops, or no collar cablers, effort to show
multiple ethnicities and locales during the course of the investigation,
dropping references to the ’97 race riots, or weighing the pros and cons of the
surveillance state, always done naturally via dialogue. It’s not just an empty
crime caper, there’s a bounty of relevant ideas to chew on, which is fitting
for a place that feels like a floating Manhattan.
Justin Greenwood’s artistic ability seems to get better and
better with each successive project. He’s become an expert at visual
storytelling and drawing the reader’s eye around the page in a lively way, in
what could otherwise basically amount to a boring talking heads issue. There’s
so much diversity in his shots, the high camera position in the ME’s office,
low angle shots of mysterious conversations, hitting silent story beats for
emphasis on a reaction, long zero point perspective shots, staging talking
characters in the foreground and background so that there’s two layers of
“action” occurring in panel, or setting up Chankhamma to deliver things like
high contrast fluctuations between white spaces and crisp colors, or the way
the shadows fall ominously in Yuri’s office, partially obscuring him (and what
he’s saying) in darkness. The best example of this symphony is probably the
beautiful point-counterpoint of inset panels as Ristovych and Dietrich deduce
the mystery (and build rapport based on skill in the process). It’s a very well
balanced page. The Fuse is an ideal
stepping stone into Johnston’s larger body of work, come for the high concept
hook, but stay for the quality of craft on display. Grade A.
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