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Hacktivist #4 (Archaia): This is an emotionally satisfying
conclusion to one of the surprise hits of 2014. The front of the issue focuses
mostly on Ed and Sirine in Tunisia, still reeling from the death of Beya, and
having a great discussion about a freedom uprising being so much more than just
a complex trust algorithm. Placing Ed “on the streets” is a great way to shake
up his worldview and develop an awareness of this fact. Amid drone strikes and
Tiananmen Square style showdowns in the street, the two eventually create something
of an “open source rebellion” that spreads. To borrow a phrase, the revolution
may not be televised, but it will certainly spread virally over the wireless
network. Witness the true power of technology as an information accessibility equalizer
in the modern age. Nate has a role to play too, understanding from his
government handlers the lengths that the CIA is willing to go to in violating
personal freedoms all in the name of National Security. Deron Bennett also has
some nice moves in the lettering of certain Arabic and Russian bits. With
recent developments around the world, glossed over bits like US Aid’s so-called
“Cuban Twitter” losing out to air time in favor of pap like Kim and Kanye,
Hacktivist is one of the most socially relevant works out there at the moment.
I’m sad to see the series go at just four issues, though the way it ended
certainly leaves it open for further adventures in the future. I’m also happy
to see that Archaia will have a swanky hardcover collection out in July
(ideally in time for SDCC), with an introduction by Twitter’s own Jack Dorsey,
thus exposing the work to throngs of new fans. I’ll certainly be upgrading to
the hardcover for my bookshelves, and encourage the SDCC horde to do the same.
Grade A.
Umbral #6 (Image): Rascal, Dalone, and Shayim (my current
favorite Umbral character) are still on the run, essentially picking up right
where last issue left off, and it all ends rather abruptly. There’s a nice bit
of prose in this issue from Antony Johnston about your willingness to do the
unexpected under heightened circumstances, and it gets driven home by that
first pistol shot from Munty. It’s a thing of beauty, and when I see stuff like
this I always think about craft and how the sausage gets made. Was it in
Johnston’s script or was it merely the way Chris Mitten chose to interpret
it(?), illustrating the shot within a large SFX that just won’t be contained by
a traditional panel border, and then having Jordan Boyd punctuate it with that
burst of red that stops us in our in tracks. Jordan Boyd is really the unsung
color hero with all the coded happenings in Umbral. I also enjoyed the tension
between the magic and science paradigms in the give and take between Dalone and
Munty, kind of mirroring the racial tension that was previously going on
between Munty and Shayim, because it’s stuff like this that fleshes out a world
by being organic world-building. It’s not some character expositing a history
of racial tension, but occurs naturally through one or more character’s
actions. That’s the way to do it. By the end, Rascal echoes that willingness to
do the unexpected, the instinct to leap before looking, to think outside the
box with bold decisions, and that’s what all good roguish protagonists are made
of. It was also a delight to see more of the MagicSpeak SymboLettering™
coming through. Well, the end of the first arc comes to a close (brief
pause as the trade comes out next month, and then issue #7 hits in July!) as
Rascal and company apparently head out of Strakhelm to deal with the Oculus,
and I’m already excited to see more of this new world. Grade A.
Southern Bastards #1 (Image): I honestly chuckled
involuntarily at that first image of the dog taking a crap, a real tone-setter
for what we might expect from Jason Aaron and Jason Latour. I loved Jason
Aaron’s Scalped, and there’s some similarity structurally with that series.
Earl Tubb is not unlike Dash Bad Horse, going back to a place he knows too
well, and I’m a sucker for these “Returning Home” stories, especially where
protagonists are somehow haunted by the past. Aaron is the type of writer whose
word choices can make you hear the character’s voice in your head, and Latour
helps him compose a story that conveys a real sense of place, a sense of mood.
I’ve never been a huge fan of Latour’s art, but it feels like it’s matured and
become more sophisticated here. There are a couple instances up front that look
a little hurried or simplistic (a truck in the background is little more than a
box sitting atop four wheels), but his blocky angular lines remind me of Goran
Parlov, with the heightened detail and latent energy waiting to pop off that
give a whiff of someone like Rafael Grampa. The newspaper headlines that Aaron
scripts to exposit what readers need to know about Earl’s dad as a lawman who
was maybe a man of principle, or maybe just an asshole, or maybe just a little
of both, are kind of a weak tool. They’re totally overused, and I think Aaron
is a great enough writer that he could have worked more of those cues into the
diner scene conversation and had it come off more seamless. I might have a
couple quibbles with art or script, but overall I think this is the best Jason Aaron
joint since Scalped, which is indeed high praise. It’s full of colorful
characters, a protagonist that trouble seems to find, all in a place where
trouble abounds. Aaron and Latour create a portrait of the complex cacophony of
emotions we can feel for a place once called home, even though they might be
contradictory at times. Grade A-.
Tales of Honor #2 (Image): I wasn’t familiar with the novels
that inspired the Honor Harrington Universe, but have really been enjoying learning
about the planetary system, how the military procedural bits work, and all of
the intricate backstory involving Honor. I don’t have a whole lot to say. It’s
a fun book that has the appropriately glossy sheen of sci-fi spectacle. Grade
A-.
Injustice: Gods Among Us: Year Two #4 (DC): The guys are
ramping up this part of the series for a showdown between the Green Lantern
Corps and Superman, with Hal Jordan stuck somewhere in the middle. More
important than any of the internal story mechanics is what a project like this
represents to DC Comics. Injustice stands completely outside the continuity of
the dreck New 52 and the results are highly-charged action with serious
consequences. The integrity of the writing jumps up because of that, the
excitement inherent in it all jumps us, and it’s just better. At the rate DC
has been killing off characters, bringing them back, rebooting franchises,
starting and stopping series with relaunched #1 issue desperation, and hacking
out dopey crossover events ad nauseum, there’s no reason that the Injustice “formula”
couldn’t be applied to the DC Universe as a whole. Some writer comes along and
tells a great story where The Joker or Lois Lane or whoever dies? Ok. The next
writer can come along and just restart and bring them back to tell their own
version. Fuck Continuity. Grade B+.
Star Wars: Rebel Heist #1 (Dark Horse): I probably wanted to
like this book more than I did. Matt Kindt is a good writer, but this just
lacks any pizzazz beyond the interesting high concept of telling a story from
the POV of a rebel recruit teaming up with Han Solo. The everyman description
of Han Solo is spot-on, but you can see the Falcon joke coming a mile off,
there’s confusion over whether Corellia is a planet or a city, and I don’t think
you can get enough audience connection with what will obviously be a throwaway
story. It just feels like filler. Marco Castiello’s art is helped along in the
aesthetic consistency department with nice color from Gabe Eltaeb, and even lettering
from Michael Heisler (the team from the “regular” Brian Wood Star Wars), but
the art itself is littered with awkward proportions and weird posturing. Grade
B-.
Vertigo Quarterly: CMYK #1 (DC/Vertigo): I think this
anthology project actually works best as a showcase for the strong art talent
DC has in the stables. The art was fantastic across the board, with standouts
from Tony Akins, Ken Garing, Al Davison, Ana Koehler, and of course Fabio Moon.
The art, in and of itself, would probably rate a Grade A- collectively.
Unfortunately, the vast majority of the writing was totally lackluster. I’m not
sure if it was the difficulty in finding an emotional connection in just a few
quick pages or what the deal was, but with the exception of Shaun Simon’s
killer opener, the pieces were all totally forgettable the second you were done
reading them. The writing as a whole was probably somewhere in the Grade C-
range, so when you factor in the average and the steep $7.99 price point, this
feels like a Grade C+.
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