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Wasteland #46 (Oni Press): So, you guys realize that there are
only 14 issues of this long running series left, right? Here’s how it’s going
to be. This arc will run from issue 46 to 51, then 52 will be one of the
special interlude issues, the final arc will run from 53 to 59, and issue 60
will be an epilogue issue, according to writer Antony Johnston. If you happened
to be at the SDCC panel where I asked Editor-in-Chief James Lucas Jones what he could share about
the series, you also know that a certain artist will be on the final arc. Now,
I don’t want to steal the guys’ thunder, so I’ll let them make the formal
announcement about that. Anyway. In this issue, we return to Newbegin as Marcus
prepares for a war of sorts. The city is basically coming unglued with
assassination attempts running rampant, political allegiances starting and
stalling, and intra-family strife finally coming to a head. Johnston sort of
lays it out Game of Thrones style in the “Somewhere in America…” summary blurb
that things aren’t gonna’ end frickin’ well for anybody involved. The tension
is mounting fiercely, there’s a surprise twist at the end concerning a place
we’ve only heard of obliquely, and in the Ankya Ofsteen backmatter journal
entries, that has so much potential. Justin Greenwood (shout out to the SF Bay
Area!) is back for this arc and his style is just right for what I feel is
about to happen. There’s a raw rugged power to his characters’ features. If
you’re really paying attention to those bottom panels, you also notice that two
parties appear to be converging on the city, by the end only one of them
reaches their destination. I’m excited for how this is going to resolve, but
I’m also very nervous about it, perhaps a testament to the emotional investment I
have tied up in the series, thanks to some expert storytelling from all
involved. Grade A.
Sex #5 (Image): Sure, sure, there might be some gratuitous
sex in this book, but shit, it’s called Sex, what did you expect? What I
appreciate the most about how Joe Casey is handling the writing of this series,
which he gets into a bit in the letters, is how he’s really taking his time,
and letting things play out. It’s almost like foreplay. He’s not in a rush to
get things done. He’s giving it out in little doses, nibbling on the neck,
kissing his way down your stomach, pushing boundaries, letting you really absorb what’s happening.
He’s playing a long form game here, a literary long con of sorts. Not everything is explicit in the first
issue, or even in the first few issues. The audience has to participate, has to
figure things out, has to piece clues together. It’s basically devoid of
exposition, which is a rare thing for any book. I still maintain there’s a
conscious act of transference here, maybe more than Casey is publicly letting
on, in the way that the superheroics have been stripped out of this world, and
have been supplanted by the sexual. Sex here is a stand-in for more traditional
superpowers. At this point, it’s like a
world where Dan Dreiberg never actually put the Nite Owl suit back on again, if you wanted to force me into some post-modern Watchmen comparison. Artist
Piotr Kowalski is carrying a lot of the story. If you examine the book panel by
panel, it’s clear that he’s got to draw a lot of characters doing (most of the
time) ostensibly boring things, like walking down hallways, lots of talking
heads shots, but he’s careful to make the faces emote, to make the bodies vogue
in a certain postured way that reveals their intentions, their thoughts, and their
feelings. Brad Simpson’s colors work in a way that they probably shouldn’t.
They’re bold and loud and garish and none of them are very complementary if I
were to break out the college color wheel, but they all seem to coalesce
somehow to form the layered socio-economic world of Saturn City. Even the color-coded emphasis
on the lettering, I’m starting to warm to and intuit better. At some point, the
foreplay will be over and it’ll be time to fuck, but for now, I’m content to
just enjoy the ride and let Casey tease it out a little longer to build some
anticipation, the brinksmanship of delayed gratification. Heck, this is the guy
who wrote Automatic Kafka, a long-time favorite, so he’s banked some
credibility with me. Grade A.
Tom Strong & The Planet of Peril #1 (DC/Vertigo): I
guess people aren’t going to balk as much at a project like this as they would
at, say, Before Watchmen, because it seems like Alan Moore sort of gave his tacit
approval or magic snake totem blessing or whatever with the use of his
hand-chosen writing successor Peter Hogan. I was also very pleased to see the
original co-creator and artist Chris Sprouse, along with (I think) original
inker Karl Story. Let me just say, Chris Sprouse is a guy who should certainly
be working more. He’s one of those rare artists who I’d just buy automatically
regardless of what book he’s on. Shit, I still remember the 1998
WildCats/Aliens one-shot he did where like half of frickin’ Stormwatch got
taken out. The bloody WildStorm Universe got redefined in a one-shot crossover
that, like, nobody bought, but enough of memory lane. If nothing else, you can
say Tom Strong & The Planet of Peril is an utterly fun book. There’s just
something charming about the return to the world of Science Heroes, catching up
with pregnant Tesla and her man, the mirror world of Terra Obscura, and all the callbacks to the
awesome Americas Best Comics (ABC) line. When you add in the in-your-face
meta-commentary about the imprint’s roller-coaster publishing history and
acquisition lineage, it’s all the more entertaining. I was also pleased to see rising
star Jordie Bellaire on color duties, her style is instantly right at home with
this property. At the end of the day, I even feel like this incarnation of Tom
Strong is a book I could let my son look at, which is saying something. Grade
A.
The Wake #3 (DC/Vertigo): I don’t know that I have a lot
left to say regarding this issue beyond what I tweeted, which was essentially
twofold. One, after two issues that were largely set-up, there is a huge action
payoff that transpires over the course of this entire issue, which only
escalates to a cliffhanger promising even more action. Scott Snyder is able to
sneak some additional exposition in about the whale call business by pulling a
smart move, basically an Aaron Sorkin style verbal run-and-gun, wherein the characters
talk a whole bunch, words whizzing by you, while they’re on their way to do
something else, which is what you’re more focused on, so you don’t even
necessarily notice, or mind, the exposition. Can I just say that Sean Murphy’s
art is dope? I’ve eaten up everything he’s done, and I never get tired of that
fine-line detail, that sinewy, almost anemic Kevin O’Neill meets Frank Quitely
meets Tan Eng Huat meets Frank Miller THING happening. It’s so great, from a
Martian disaster 3.8 million years ago, to weapons and fight choreography, and
undersea adventure of all manner. His style is so detailed than it makes you
slow down and pour over every line of every panel, trying to take it all in, so
you don’t miss some little Easter egg or nuance in the background. I’ve been
saying to lots of people in the LCS and online that when you consider the
structure of the series, the way it plays very cinematically (I’ve heard James
Cameron, The Abyss, all sorts of it’s-this-meets-that mash-ups flying around),
the fact that it’s a finite 10 issues, and the fact that with the Warner Brothers
relationship DC has sort of a built-in film option, uhh, option, I’ll be very
surprised if the PTB aren’t already talking movie adaptation for this. Grade A.
Collider #1 (DC/Vertigo): I wasn’t too aware of Simon
Oliver’s writing pedigree, but was a fan of Robbi Rodriguez’s fill-in issues on
Uncanny X-Force, and have always loved Nathan Fox, so I was quite curious about
this “blue collar sci-fi” that posits a Federal Bureau of Physics (FBP) in a
world where the basic fabric of space begins to unravel, right along with some
basic laws of physics, which we all take immutably for granted. I think Oliver
and Rodriguez have created a very bold new world to play in. It should be fun.
The visuals are very pretty and very imaginative, while the characterization is
clear, if a bit stock (womanizer, dick boss, loyal sidekick,
father/son relationship as prime psych driver, etc.). My only real gripes are that
I don’t think they made a strong enough effort to explain-away the
techno-babble science stuff. I don’t really have any idea what they’re doing to
the uhh, failing gravity well thingies, or how it’s supposed to work, even
according to the internal pseudo-science logic within the book. On top of that,
while the art is very lush and nice, I felt like the two main guys were
depicted maybe a little too young, since they were supposed to be the first
generation of young hotshots who did this kind of work, now being bossed around
by the young bookish college guy. I don’t know, they all looked the same age to me,
or maybe even younger than the guy who was supposed to be their junior. By the
end, there’s an interesting complication or two, one personal, one job-related,
so I’ll probably give this another issue or two before making my final in/out
judgment. Grade A-.
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