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Manifest Destiny #6 (Image): Chris Dingess has a way with
words. Whether it’s Lewis & Clark being just flat out exasperated, repeatedly, about
the “absurd” nature of flora infected animals, the way one redacted word
changes the nature of a government report to soften the language and whitewash
the official record, or the brilliantly short, crisp, and declarative Hemingway
style line: “Lewis. Greek Fire. Now.” it’s clear that Dingess loves the
language and can make it do what he wants, to great effect. This issue is
basically an extended action sequence perfectly rendered by Matthew Roberts, as
the Corps of Discovery flees their immediate area, from one calamity to the
next – enduring everything from bears to skunks to sinkholes, while suffering
heavy casualties. From the organic mind-altering pharmacological qualities of
the flora they encounter, to the friendship extant between Lewis & Clark,
to the arrival of Sacagawea, it’s also clear that this is one of the best
colored comics today at the hands of Owen Gieni. Despite their heavy losses,
the Corps trudges forward essentially reliant on their burgeoning American Spirit,
a sense of the hopeful amid the horrific. The creative team also indicates that
the narrative plan is to move the Corps of Discovery all the way to the Pacific
Ocean and traverse back across the Louisiana Purchase for what should be an
extended run. I couldn’t be happier about all that story left on the horizon. This
is good comics, and if you’re not checking it out, you’re missing one of the
best books of the year. Grade A+.
Star Wars #16 (Dark Horse): One of the things I’ve always
loved about Star Wars, or Battlestar Galactica, or any fully realized sci-fi
really, was a sense of dedication to the military/procedural tactical bits.
With all the talk of the Z-95 Headhunters (which were durable, if somewhat
clunky precursors to the Incom T-65 X-Wings) and shots of the CR-90 Corvettes
and A-Wings in the distance, this issue delivers enough of that to satisfy the
tech junkies. What I loved most about the way Brian Wood, Stephane Crety, and
Gabe Eltaeb constructed this issue was all the foreshadowing that occurs both visually
and thematically to ESB and what occurs on Hoth, which is one of my favorite
cinematic experiences, like, ever. It all culminates with a last page reveal
that is pretty damn familiar and smartly builds a sense of dread in the reader.
The issue is really focused on the on-ground realities of the deal the Rebel
Alliance struck with Arrochar. Grunts on the front lines have to carry out an arrangement
made at a high political level, and that creates some tension that Luke finds
himself in the middle of. In the Arrochar Mountain Ranger sequence, there’s a
small goof where one of Luke’s speech balloons is attributed to a Ranger, but
otherwise this was an extremely solid issue that shows success is about more
than equipment and brave pilots, yet without adequate tech being used as a tool,
victory can also be hampered. There’s a precarious balance to warfare, and the
creative team captures the feeling of the rebels being perpetually on the run against
great odds, politically, personally, and militarily. Grade A.
Astro City #11 (DC/Vertigo): This incarnation of Astro City
has seen Kurk Busiek and Brent Anderson largely focusing on what would
otherwise be bit players and thrusting them into the spotlight. This time out,
it’s the Executive Administrative Assistant to the world’s most powerful sorcerer.
She’s juggling everything from PR appearances, to research for complex
spell-casting, to attempted incursions from other dimensions, in addition to eking out time for her own
personal interests. Busiek has a way of taking these everyman POV characters
and imbuing them with such rich details and alternate perceptions of grand
events, that these peripheral throwaway elements (which is what they would be in any other book by a
lesser writer) become the main focus of the story. It’s actually an ingenious
method of amping up the world building, in a way that focusing on main players
and their grand deeds just doesn’t seem to allow. These are the unsung heroes,
the glue that holds everything together behind the scenes. Brent Anderson has
been an interesting choice of collaborator for Busiek all of these years they’ve
been creating Astro City stories. While Anderson is certainly an accomplished
artist who can handle panel to panel storytelling with great clarity, his style
isn’t the flashiest or most popular. It reminds me of a great musical score,
the kind of thing that is always present in the background, but if it’s doing
its job successfully and influencing your mood, you hardly notice it at all, it
never steps in front of the writing, allowing you to absorb the events fully. Grade
A.
Shutter #1 (Image): I’ve sort of always had a problem with “funny”
comics. I guess I like gravitas in my art. Shutter isn’t a “funny” book per se,
but it’s certainly very light-hearted. It almost feels like a light-hearted version of Planetary at times,
in the way Kate Kristopher and her ancestors are all about exploring the world’s
great unknown. Joe Keatinge does a superb job with some instant
characterization by having Kate say “The Moon’s BORing!” the very first time we
meet her. Shutter has what can basically be considered an all-star creative
team, in the experience of Joe Keatinge, the balance of grounded realism,
fantastical flourishes, and rich syrupy ink in the art of Leila Del Duca,
lighting and effervescent colors by Owen Gieni, and rock star letterer/writer Ed
Brisson (and don’t forget the inimitable Tim Leong on design!). While it seems
much too predictable that Kate will be pulled toward her destiny and "the family
business” kicking and screaming, and it avoids some of the more interesting
world-building bits in favor of a recalcitrant protagonist, I’m curious to see
where it will go, and was entertained by the glorious reveal of an alt future
NYC infected by the multiverse. In Kate, I think we have at least the potential for a truly modern
protagonist with the ability to remember her past, yet transcend it, with
plenty of imaginative adventuring in the process. It's not quite there yet, but we'll see. Grade A-.
East of West #11 (Image): East of West is a book that I’ve
always been impressed by visually, a book that I enjoy reading because of the
imaginative world-building and its awesome origins in a prolonged Civil War
met by a mysterious Armistice, which led to the creation of (basically) North,
South, Texas, Native American, African American, and Maoist Nations all cobbled
together in lieu of the United States. I mean, I love shit like that. But, something about it has always
bothered me. I could never quite put my finger on it. Nick Dragotta’s art has a
stark beauty to it, it’s sort of clinically precise and clean, just killing it
on facial expressions and a sense of “lean-ness” that permeates the page,
foregrounds, backgrounds, everything. It was clear that this issue was designed
as a breather, or as a jumping on point, as it (somewhat expositionally) recaps
the history of the Great Nations, reminds us of the exile of Death because of
his child with a Daughter of Mao, his return, the remaining Horsemen racing to
the Apocalypse, and the role of The Chosen in occasionally allying with them.
We sort of know what’s going on, but sometimes I would wonder why? There are
great characters in Xiolian and Archibald and Bel Solomon and Rangers and
numbered Princes from The Kingdom and so on and so forth. It’s not often that I feel the need to deliberately look to other reviews to
help clarify my own position, but I did that with East of West #11 and found this
great review over at Front Towards Gamer. Most of you probably won’t click
through to that link, so what I took away from it was twofold. One, great
world-building (which East of West surely possesses) without clear character
motivations is a huge storytelling problem. That’s what was bugging me about East of West! I
loved the world-build. I could piece together what was happening, both chronologically in the macro timeline, and
on the micro scale from issue to issue, but I never really understood why it was happening. Why are any of
these characters doing what they’re doing? Two, East of West is trying to blend
multiple genres together, everything from politics to sci-fi to Western. It
does that by alternately focusing on characters like Death, The Horsemen, and
some of the Great Nations Leaders. But, when you focus on one, the others
suffer, and the whole thing begins to unravel because the book can’t decide from a genre standpoint
which it wants to be about in any given issue. In other words, it’s like three
workable ideas mashed together making for a sometimes muddled composition.
Grade B+.
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