Mara #6 (Image): If you were left wondering about the
brinksmanship of that cliffhanger in the last issue, the delayed finale of Mara
clears it up with glorious introspection that’ll leave you pondering our
collective future. Not only do we learn the truth about Mara Prince’s ultimate
tactical decision, what she did, when she did it, and why she did it, but Brian
Wood sidesteps the obvious to discuss something more observational and
aspirational about man’s place in the universe. By the end, Mara, as a series,
has grown to be a rich examination of the superhero genre. Mara uses her power
in the best ways possible for a story like this, not to wield it mercilessly
against a cardboard cutout villain, or to splash it around like a spoiled kid
with a new toy, but to learn, to teach, and to lead by example. She can both
inspire, and be inspired by, her fellow man. Dare I say there’s something
Watchmen-esque about the genre deconstruction in Mara, a similar comparison I threw
at Wood back when he wrote the criminally under-appreciated series DV8: Gods
& Monsters. In some ways, Mara is not unlike Jon Osterman’s Doctor
Manhattan retreating to the lunar surface to gather his thoughts about
humanity’s frail existence, or Adrian Veidt’s Ozymandias crafting his ultimate gambit
for a higher strategic purpose.
The entire issue is basically an open-ended “To Whom It May
Concern” letter via matter-of-fact voiceover narration from Mara as she travels
in space, while actions take place back on Earth precipitated by some of her
decisions. Mara is a beautifully rendered examination of fame, power, and
identity. It’s a lesson that, in the hands of a skilled writer, the capability
exists to unpack realistic issues in this mostly unrealistic genre in a way far
beyond the cyclical mindless brawling, or the editorially-mandated events, that
too often mar superhero comics. Mara is cape comics for mature adults, with a
level of introspection seen too seldom by the likes of Marvel and DC. It’s what
a book like Supergirl or Wonder Woman could be, what it should be, if there was any sense of experimentation or risk-taking
left in the DiDioVerse instead of creative bankruptcy with their intellectual
property catalogues. It’s about grasping to find your place in the universe.
It’s a means to a crisp identity quest, the type of thematic journey that’s
fueled this writer for over a decade. Mara might just be the pinnacle of that
idea, of the trademark Brian Wood Identity Quest I’m always rambling on about,
one that’s reflected in the mostly blank title page by Ming Doyle and Jordie
Bellaire so beautifully. Mara appears mostly in black silhouette, deliberately
like a blank canvas. When you have the power to do literally anything,
including building your own identity – What do you do? Who do you become? How
do you act?
Speaking of the art, I think this book should be
catapulting artist Ming Doyle and colorist Jordie Bellaire to well-deserved
fame. I think this series was really the first time I paid any attention to
Jordie Bellaire, or was even made aware of her work in a way that registered.
Suddenly, it seems like her career just took flight. She’s basically coloring,
like, every book right now. Bellaire
does the color dance well, shimmying her hips back and forth between the sheer
pop glee of some scenes, to the somber muted moodiness required of others. I
don’t know if she’s a terribly “fast” artist capable of handling a monthly book
or two, but I find myself a little disturbed that Ming Doyle isn’t more sought
after, because I’d really like to regularly see more projects from her. Her
style and confidence grew tremendously in the space of just these six issues.
While you can certainly admire the rainbow bursts of color indicating Mara’s
limitless speed, the shots on the moon here are probably most exemplary of
their combined artistic magic. These open airy panels are full of cold blues
and velvety grays, deep purples and soft ambers, as Mara Prince essentially
signs off (I kept trying to work in a Truman Show “good afternoon, good
evening, and good night” joke in here, but alas, why denigrate serious work
with something only I would find funny?). The contours and the colors seem to
mirror the sense of isolation she feels, the feeling of constantly being
disappointed by people and how wearing that can be spiritually.
There’s a moment when Mara is resigned to just walk away,
guided solely by her own internal moral compass: “ I couldn’t imagine anything mattering less than what you all think of
me right now.” Now, if you’ve been able to piece together any of the stray
clues that Wood has let slip in interviews and on Twitter about his departure
from DC Comics, which hasn’t been nearly as publicized as some of the other
more recent flurry of departures, I get the sense that all of these ideas,
looking back to see how your past – parentage, nature, nurture – all inform
your future, the notions of being on the precipice of change, the kind of world
we might be leaving our young kids to inherit (mine are 7 and 4, very close to
Wood’s if I recall correctly, and trust me, in can induce a state of constant
fretting), consciously crafting an identity – professional or personal, and
willful genre experimentation, are all swirling around in his subconscious and
sometimes leak out into the dialogue, infusing it with this edge that rings
true to life. I try not to delve too deeply into personal matters out of respect, or to stray
too far away from the material we’re presented with by reading too far into
things, in what is ultimately just a throwaway little comic book review, but
that’s my cumulative take on where a book like Mara comes from in the genesis
of creation.
Toward the end of the issue, there’s a nice washed out
flashback that sort of fills in the origin of young Mara Prince, prior to
obtaining her powers. It’s a coming-of-age story, the typical bildungsroman
that Wood can sometimes include for his strong female protagonists (Pella
Suzuki, Megan McKeenan), the kind that’s about taking a plunge into the
unknown, and how that may echo current events. The denouement of Mara is about
taking in the worst the world has to offer and molding it into a story of
redemption. As an ambassador to the heavens sets forth, it’s about having your
faith renewed, slivers of humanist emotional hope, when logical statistical
examination might suggest otherwise. It’s about the hope that there will be a
holistic return to favoring humanitarian exploration vs. mutually assured
annihilation. Brian sometimes takes heat from readers about his inconclusive
endings that result from characters being poised on the precipice of change.
But, when you look closely, all the parts are usually there, enough hidden clues
and overt cues to draw conclusions without needing to have it all spelled out
for you. There’s a timeless quality about that approach. The work is richer for
it, and so are we. Grade A+.
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