"Weekly Reviews" is a column brought to you with
generous support from our retail sponsor Yesteryear Comics. Make Yesteryear
Comics your first and only destination in San Diego for great customer service
and the best discounts possible on a wide selection of mainstream and
independent titles. Customers receive an attractive 20% discount on new titles
during their first week of release. Yesteryear Comics is located at 9353
Clairemont Mesa Boulevard.
Deadly Class #6 (Image): Man, I think this might be my
favorite book this week. Deadly Class started a little slow for me, but it’s
built toward a very rewarding crescendo that’s equal parts intense violence and
dramatic gravitas. The issue deals with the fallout from Marcus’ drug trip and
the spot he’s gotten himself into, namely right between Chico and Maria. There’s
a horrific confrontation sequence, with violence dipped in red thanks to Lee Loughridge. The “class”
is basically ripping itself apart, and the emotionally charged, racially tinged
word choices from Rick Remender are so raw, so uncomfortable, and just so good.
Wes Craig might just be my new favorite artist, with interesting camera angles
(the high overhead shots really do it for me) and crisp figure work that stays so
sharply on model. It’d be easy to get lost in the satisfying action and
violence, but those things are empty gestures without some emotional core to
hold onto. We get that emotion in the final sequences of the issue, the narrative
centering on five characters with a solemn bit of introspection that weaves in
what I assume are autobiographical elements from the writer. This was a fantastic
conclusion to the first arc, some real artistry on display, and I’m highly recommending it. Grade A+.
Dream Thief: Escape #1 (Dark Horse): Jai Nitz pulls us in
with witty and effortless banter around 80’s popcorn movies and Spanish
language banter, stuff that eases us right back into the world of Dream Thief
as if no time has elapsed between the first mini-series and this follow-up. Truthfully,
there’s a certain outlandishness to the premise of Dream Thief, the spiritual
vigilante, and I was always afraid that it would decent into Jim Carrey’s The
Mask territory and push me right out. Thankfully, that’s not the case. Nitz
writes with a seriousness, with an authenticity, it’s there in the research and the detail about
the locales and the crimes and the lavish sets, an effort that pays off to
really sell the book and make the outlandish bits feel grounded in reality. He
also puts a lot of heart into the book, with simple moves like returning a coin
collection to its rightful inheritor. I enjoy how there’s several layers of
story, the ostensible vigilante killing from the spirit inhabiting the
protagonist, callbacks to the first series that still need to be resolved, and
then new information about the mask’s origin and his father’s true nature. Greg
Smallwood was recently announced as the artist on Brian Wood’s Moon Knight run,
and I couldn’t be happier about that. He’s got one of the most distinct
aesthetics on the stands at the moment, with full inky figures that inhabit
gorgeous page layouts. Grade A.
Trees #2 (Image): This seems a lot meatier and less
light-hearted than a lot of recent Warren Ellis scripts, and the work is much
stronger for it. I enjoyed the investigative slant to the arctic poppies bits (and that whole set, that whole cast, by extension),
but it’s important to note that’s just one of several continuing vignettes the
series is offering. Taken holistically, all of the sequences are essentially
representative of the effects the trees are having on global life, impacting
social and political structures as much as they’re altering weather patterns
and flora and fauna. Trees still sits in the classic sci-fi camp, kicking
things off with an intriguing “what if?” premise, but there’s a greater focus
on the impact that has on the lives of people. It’s rich and satisfying, and
when paired with Jason Howard’s deliberately altered style, it’s fighting its
way up to contend for a slot as one of the best books of the year. Howard’s
style has a looser, more unkempt quality here, with slashing lines and jagged
edges that lend the right sense of unpredictability to this weird new world. Grade A.
The Fuse #5 (Image): Well, Ralph went and got himself
captured in the cables! This opening sequence is really fun, paving the way for
the types of chances grizzled ol’ Klem is willing to take for her new partner,
showing off a full page shot of the makeshift shanty town slums the cablers
created for themselves, and even answering one of the little questions the
series has offered, that "FGU" is basically The Fuse equivalent of "OG." Like a lot
of writer Antony Johnston’s creator-owned work (Wasteland, Umbral), it’s clear
that he’s in it for long-form storytelling, with self-referential bits that
loop back around to the first couple of issues, as the pieces of the
investigation continue to materialize and come together. He’s also careful to
organically include social commentary, like the way people live up on Level 50.
Imagine full-blown houses on a space station! The 1% indeed. As great as the
writing is, a lot of the razzle dazzle in this issue comes from artist Justin
Greenwood. Specifically, he’s killing it on panel layouts. Now, some of this
might be scripted, but he really nails the static emulation of video feed in
the Boo confessional. It sort of scrolls right off of a full bleed page. I also really enjoyed Klem’s memories flooding back to
her when she’s holding a bottle of pills. It’s the kind of thing we’ve all
experienced, something more easily done in film with voice over sound clips,
but takes a special talent to pull off on a comic page. Grade A.
Sex #14 (Image): I’ve had sort of a cautious love-like relationship
with Sex since it began. I’ve lauded Joe Casey’s willingness to experiment with
craft and genre, substituting repressed sexuality for hidden superhero
identities in a sort of post-shared-superhero universe world. Piotr Kowalski’s
art has grown in assuredness as well, the colors have morphed from an almost monochromatic
neon pallet to something more intricate. But. The thing that bothers me is something
Casey essentially admits in the backmatter, that he might not necessarily have
a master plan in mind, that his grand experiment is just seeing where the
characters take him and wondering aloud if the payoff will ever be worth it.
Sigh. I applaud the seat-of-the-pants experimentation, but if it’s at the
expense of a narrative plan, you’ve got about a 50/50 shot at sticking the
landing. In the mean time, this was one of the strongest issues to date! Dolph
and Cha-Cha steal the show, manipulating Junior in such a devastating way. It’s
a sequence guest-illustrated by Chris Peterson that’s smartly wedged into their
grand gestures in the pits of a club. Junior does pull a bit of a Season 4
Tyrion, if you’ll pardon the expression, but overall it’s another solid issue
that showcases Saturn City as a living breathing entity full of many moving
parts and players. Grade A-.