12.01.2009

Graphic Novel(s) Of The Month

Driven by Lemons (AdHouse Books): Josh Cotter’s follow up to the indomitable Skyscrapers of the Midwest comes at us as a pseudo-sketchbook, feeling informed by the design sensibility of Gary Panter, but with a touch of Tony Millionaire’s figure work. While that might sound like high praise, just wait, I saved the criticism for later. I think Cotter sort of philosophically takes the stance that if life gives you lemons, and those circumstances drive your life, this is how one might attempt the proverbial lemonade by navigating existence. What I enjoyed the most about Driven by Lemons was that it’s still recognizable as a “comic,” but his experimentations with the form and structure of the book make that definition highly malleable. There’s a playful level of interaction with the reading audience, the invention of communication devices like blue triangles and red squares that symbolize the very paradigm shift his work tends to comment on. I thought Skyscrapers was largely a comment on the collapse of the American ideal, the disintegration of the “Red State” ethos, in favor of a more “Blue State” liberal acceptance. I get the same vibe here, though it’s much more subtle. Those opening scenes tell me that this is a post-9/11 piece of work, susceptible to implausible types of occurrences, more interested in the idea of the American Heartland potentially looking like downtown Beirut than a Republican Utopia. Am I getting too political? Shit, I feel like I’m getting too political. Let’s talk about the text. It would be easy to dismiss this as “John Doe” (see Kevin Spacey in Seven) style ramblings, but they’re more. They’re not quite rhyme, but they are rhythmic: “Piston. Gravel. Ice cream headache. It moves from the lower left, pulsing neon invertebrae.” Man’s existence being reduced to attempts at navigating a sense of pervasive chaos is presented visually as well as verbally. Some of the panels and actions remind me of Tom Neely’s work on The Blot. This is a new school of visual communication; symbols, actions, and lateral movement all become a language in lieu of the traditional alphabet. During the section entitled Scope Creep, I felt that the story was being informed by the type of Big Brother Orwellian Paranoia found in The Prisoner, as society moves toward homogenization and the individual personality is systematically subdued. My one big gripe is that Driven by Lemons isn’t super-accessible by any means, it requires conscious effort to surrender and not cling to the need for a more straightforward “story.” But for those who are up to the task, you’ll find thematic notes on the cycle of life and death, and the elusive search for the meaning sometimes lost in between. Grade A.

Luna Park (DC/Vertigo): If there’s one thing that Danijel Zezelj knows how to do, it’s capturing the essence of a city in ink. In his book REX by Optimum Wound, he captured a media saturated, pre-apocalyptic urban wasteland. Here in Luna Park, he’s able to capture the dreamy new world of hopeful and desperate New York City, specifically the out-of-time ethereal wonderment of Coney Island. Novelist Kevin Baker lays down some great prose, with a sort of “triple cadence” that I really enjoyed. “Every day he walks out to the beach, and every day he walks back, past the stands with their shut-up summer mirth.” That line sounds sort of sing-songy to me, and I don’t mean that as a pejorative, it’s lyrical and beautiful. This tale of a low level mob enforcer with a heart and conscience is bleak and beautiful. It’s full of that dichotomy, dreary but vibrant, a complex world full of simple base choices. That framework suits the exploration of the gray and rejects simplistic notions of it being a black and white reality. Baker truly gets the dynamic duality of the medium; for example, there’s a shot of a heroin needle with the line “Sometimes he needs something more” in unison. There are the (we assume) drug induced flashbacks, the “memories” of past turmoil and warfare, with beautiful lines like “Is all our life nothing but an empty dream, heaven’s jest?” Baker also juggles metaphor interestingly, we see Coney Island in transition, symbolic of Marina and Alik, and man’s interaction with the eternal constant of change. Baker gets certain details down pat. The juxtaposition of Coney Island and Brighton Beach being contrasting sides of the same coin, Anastasia’s Club being the epicenter of Eastern European culture, fortunetellers succeeding in large part due to their slick skills of observation (Alik is a soldier because of his regimental tattoo). There are several themes Baker plays with that are interesting as well, soldiers feeling lost without a country to fight for, the meaningless nature of war in the modern age, Feliks as the devil making deals, war and love continually being connected for Alik. Then there’s the sudden ethereal magical twist of Alik being reborn and with his parents, a child doing his life over, but a generation in the past. Is it a dream? Has he died and gone to heaven? Has Eastern philosophy invaded and provided some reincarnation? I enjoyed this twist and the thought-provoking questions it introduced. Luna Park itself was portrayed as magical in the figurative sense, so this literal mystical time portal, dooming the protagonists to repeat the mistakes of the past throughout history was fantastic. The nightmare cycle was being fueled by betrayal and base motivations, entangled with the wars that were used as backdrops. “America is an illusion of change.” Yes, I was enjoying it all... You’re waiting for the “but” aren’t you? Well, in an odd move, and I mean abrupt, more than unexpected – seemingly random – without a complete spoiler, umm, this all gets connected to the JFK assassination. Really? Wow. It’s almost as if this disconnected idea just popped into the writer’s head and was begging to be used no matter how disparate an element it created when juxtaposed with the remainder of the story. I felt strongly that the magical reincarnation motif was already enough of a twist ending that another was not necessary. It doesn’t quite fit the pattern of war/love/betrayal that all the other story threads inhabit. It’s jarring, and while it doesn’t derail the whole affair by any means, it did really push me out, and was a sour way to end something that I was really enjoying up until that point. Why is it a Graphic Novel of the Month, then? Two words, Danijel Zezelj. I don’t think his work has ever looked more beautiful, he really outdoes himself here, and it’s worth picking up for that alone. Luna Park is near perfect, an absorbing but flawed book, and if not for the one isolated big odd narrative choice, it would have scored higher than Grade A-.

10.14.2009

10.14.09 Reviews

Scalped #32 (DC/Vertigo): This was an exhilarating opener that provides follow up for the last issue cliffhanger about a key witness. He barely escapes, amid Dash’s continued attempt to burn the candle at both ends. He tries to further the case against Red Crow - without blowing his cover. Dash has had some highs and lows over the course of the series, but hitting Carol is a particularly rock bottom moment that even he realizes. The larger mission is taking its toll emotionally. I noticed some pretty cool sound effects from R.M. Guera this time out. Things like “HPLYAS!” for a strong slap, or “HPOTH” when Dash and Diesel shake hands quietly are not obvious sounds when you first see them, but they sound right when you work them out phonetically. Are these new? Or have they always been present and I'm just now noticing the unique complexity of Guera's gutteral art? He's particularly effective capturing dark moments, like Red Crow standing in Carol’s door in the rain. It's moody and effective, framing a rare moment of selfless compassion. Jason Aaron's characters are so complex and rich, the unlikely alliances never fail to surprise, I *still* think there's something up with Shunka, and as always - are you sick of me saying it yet? - this is a truly original piece of work that deserves more of a following, widespread critical acclaim, and broader exposure than our beloved medium is capable of offering. Simply put, I want this to be an HBO series. Grade A+.

DMZ #46 (DC/Vertigo): The second installment of the Hearts & Minds arc opens with a burst of terse information that exposes the havoc created by Parco’s city state recently becoming a nuclear power. DMZ excels at depicting alternate points of view, and Danny’s is an interesting one. In his attempt at unity and stability, Matty may have inadvertently been more divisive than expected. The questions that Wood’s characters pose are very enticing. What’s Parco’s endgame, and what’s Matty’s? Are they congruous or at odds? I also really enjoyed the notion of (perhaps duplicitous) “Radio Free DMZ” being introduced as another voice in the region. And hey folks, that gmail addy is hot, I sent a test email to it and it didn’t bounce back – so that has some viral marketing potential. Burchielli’s gritty pencils are as tight and well suited to the material tonally as they usually are. This time out, I noticed his figure work and poses in particular. Zee’s worried posture on the makeshift cinder block couch or Danny’s apprehensive guarded arms bring an air of authenticity to an incredible bit of scripting. Also included is a Luna Park preview from Kevin Baker and Danijel Zezelj, which looks fantastic. New Zezelj work is always reason to celebrate. Now, if he’d only finish up that second Desolation Jones arc with Warren Ellis… Grade A.

Liberty Comics #2 (CBLDF/Image): The First Censor by Jason Aaron and Moritat was a smart opener, generally poking fun at the irony of censorship. I enjoyed seeing Aaron do something against type, as well as the censor’s tunic being vaguely reminiscent of Fred Flintstone’s garb. Having just guest lectured to a bunch of high schoolers about the history of comics and literally beginning with the Lascaux cave drawings, I enjoyed that sequence as well. Big Bad City, Big Bad World by Ben McCool and Ben Templesmith sort of feels like Templesmith’s stalled project with Warren Ellis, Fell, but contains more sarcasm from McCool’s script. It’s full of likable bastards and lines like “my liver’s aching for activity.” Who Sell Out? You Sell Out!” by Jamie S. Rich, Mike Allred, and Dave Johnson bears a fun idea in the physical embodiment of copyright problems, but is not quite as funny as it sets out to be. Loverman by Paul Pope contains clever plays on word, hones in on the whole silly notion of censorship and the hypocrisy involved, and generally runs a self-parody concerning common superhero tropes. At the end of the day, it’s just words and pictures, so what’s all the conservative fuss? I will say that the lettering is a little faded and washed out in spots, but otherwise there’s great detail in the art, with lots of things happening fore and back. Channel Zero: Urban Combat by Brian Wood is fueled by the type of energy from 10 years ago that made him a critical success and captured the minds of his devoted fans. It’s jam packed with big ideas and social commentary, proof again why Brian Wood is one of the boldest and most important new creative voices in the last 10 years, just in case you’d forgotten. The Origin of the Specious by Kathryn & Stuart Immonen is a pretty abstract, free form, stream of consciousness number that I honestly didn’t really enjoy all that much. However, that’s largely the point of this entire exercise, let the ideas flow, it has just as much right to be there as any of the other pieces. Painkiller Jane: Explosive! by Jimmy Palmiotti and Jim Rugg has Rugg’s typical sensuous and clean lines, wonderful page layouts, and generally makes me ache for the upcoming Afrodisiac feature length book by AdHouse. Fucking hot dogs! In the end, it also teaches us that having an opinion is not only your right, but its own reward. That, plus, y’know, nipple slips. This was probably my favorite piece in terms of pure in your face audacity. Jack Staff: Speechless by Paul Grist is a clever, but brief episode. Martha Washington by Dave Gibbons is… just a pin up. I was hoping for more. I Beg Your Pardon by Chynna Clugston Flores lives up to its promise of “misanthropic bitterness” with lines like “Or to beg forgiveness for practically shitting your pants in public? Not everyone wants to inhale the fumes of rotting flesh and pimple pus camped out in your colon!” and “a portfolio of bukkake shots.” Loved it. The Apocalipstix: Taboo Boogaloo by Ray Fawkes and Cameron Stewart highlights the dangers of any governing body having extreme forms of control on society, and the unfeasible nature of attempting it, overall it reminded me of Pleasantville, which was swell. 100 Words by Neil Gaiman and Jim Lee captures an ethereal beautiful mood, and while it speaks of dying specific to one character, it seeks to address man’s general existential dilemma. Essentially if our time on Earth is limited, how does that time hold meaning? Overall, a big price tag for an important project that delivers nearly 100% of the time. Grade A.

Uncanny X-Men #516 (Marvel): I get that many artists commonly use photo-referencing as a tool, but you really shouldn’t be able to tell in the final rendered work product. Land’s visual ticks abound here. We have skimpy backgrounds, like three or four pages of just a pastel sky and nothing more, and a striking lack of details, like several of the characters lacking pupils in their eyes. The first three pages are a complete mystery. I’m not sure who the captors are. I’m not sure who the captive is. I’m not sure where the captors and captive are located or why they’re doing what they’re doing. And when all is finally revealed, it’s got to be some of the most expository dialogue ever constructed: “Because you’re a mutant, John Greycrow, AKA John Riverwind, AKA Scalphunter.” Oh sure, people *totally* talk like that in real life. That’s horrible. Xavier and Erik’s entire exchange is painfully out of character. Fraction is still lifting lines from Star Wars. There are very rough jump cuts from the island back to the strange captor/captive setting. That stupid pose the auburn haired chic pulls! Ugh! Who walks around with one hand on top of their head posing seductively like that!? When Scott talks to Psylocke, why is our POV behind her? Oh right, so we can have a shot of her ass. Just her ass. After a dozen issues, Fraction attempts to explain some of Magneto’s activity in the very first arc with a huge data dump. There are weak X-Force/Cable/Hope references that attempt to ground this in some sort of sensible continuity, but it’s all just too little, too late. I’ve enjoyed nearly all of Fraction’s work, from the independents to The House of Ideas. I maintain that his Invincible Iron Man run is one of the best ever. But perhaps this large cast and years of convoluted continuity is just too overwhelming, too big and unwieldy. It’s like he’s just chasing dozens of chickens around a yard, manically trying to corral them in a futile attempt that never seems to end. It’s all gotten away from him. Aside from the chilling sequence with Nightcrawler screaming “Shoot it down! Shoot it down! SHOOT IT DOWN RIGHT NOW!” this book is just not very good. That sound you hear going plonk! is a few of the many balls Fraction had in the air finally hitting the floor. Sadly, I think this is my last issue. Grade D+.

12.31.2009

My 13 Favorite Things of 2009: Summary (Part 17 of 17)


My 13 Favorite Things

Wasteland (Oni Press): “Holding this brick of fiction in your hands you realize at long last that the scale and gravitas of the object delighting your senses finally tangibly reflects the scale of the immense writing talent that spawned it. Yup, big ideas belong in big books.”

Echo (Abstract Studio): “If you want to understand how to make effective comic books in every aspect of their production, watch Terry Moore a while, and look no further than Echo.”

Invincible Iron Man (Marvel): "Yeah, I think I just said that Matt Fraction is the Jamie Foxx of comic books, whatever the fuck that means.”

Scalped (DC/Vertigo): “I’ve been saying all along that I want to see this on HBO. It’s no slam against our beloved comic book medium, it’s simply a testament to the fact that Scalped is deserving of a more widespread audience, one in the millions and not the tens of thousands.”

The Hot Breath of War (Sparkplug Comics): "My personal desire to see more of his work has only emboldened with this divergent tale that disproves the artistic notion of a sophomore slump.”

A Drifting Life (Drawn & Quarterly): "Tatsumi is that rare artist who doesn’t preach a message, but invites you to consider your own thoughts about whatever subject matter he’s become fascinated and inspired by, and that process lends a timeless and enduring quality to his work.”

Northlanders (DC/Vertigo): “It is poised to redefine the genre.”

Detective Comics (DC): “This is mainstream superhero comics at its finest.”

Dark Reign: Zodiac (Marvel): “We should have all paid more attention to this quiet little coup d’etat. Because these guys? These guys are the future.”

Wednesday Comics (DC): “There were sure hits (Strange Adventures), and sure blunders (Teen Titans), and noble failures somewhere in between (Wonder Woman), but like Solo before it, the project conceptually was brilliant and should be encouraged.”

Asterios Polyp (Pantheon): “It’ll probably go down as a, if not the, book of the year when everyone’s lists are finally submitted and the larger meta-lists are tabulated.”

Aya: The Secrets Come Out (Drawn & Quarterly): “If inherent quality of craft were the true driver of fame and success, then the multi-part saga of Aya should catapult these creators to stardom, or at the very least – prolific future projects and enhanced recognition at the Eisner Awards.”

Abhay Khosla’s Bram Stoker’s Dracula: “If that doesn’t make any sense, it’s because Khosla’s writing isn’t just on another level, it’s from an entirely different dimension, and I don’t possess the critical vocabulary necessary to explain it, much less deconstruct its origins or articulate why it’s so successful in execution.”

Honorable Mentions

Driven by Lemons (AdHouse Books): “If only it were a bit more accessible, like its great forerunner Skyscrapers of the Midwest.”

3 Story: The Secret History of the Giant Man (Dark Horse): “Bottom line, pretty frickin’ good, but not quite the intricate achievements that I felt 2 Sisters or especially the superb Super Spy were.”

I Am Legion (DDP/Humanoids): “It won’t be remembered as one of Cassaday’s most popular books, but it is certainly one of his best.”

The Lone Ranger (Dynamite Entertainment): “It’s one of the best examples of a book whose narrative momentum and ultimate greatness is hampered by the floppy serialized format and would function better as a series of OGN’s.”

Luna Park (DC/Vertigo): “Kevin Baker’s debut work in the comic book industry remains a flawed, but deeply engaging read.”

Special Prize

JLA: Cry for Justice (DC): “It was so bad, it was good.”

My (Not So) Favorite Things

Sea Donkey: “If you worked for me in any of the jobs I’ve ever had and brought that same disgruntled befuddled ennui to the table, that general penchant for caca, I’d have fired you long ago.”

The X-Titles Flounder: “It’s been a slow, lazy spiral toward the drain, with occasional bursts of brilliance and beauty like Uncanny X-Men #512 with Yanick Paquette.”

Comic Foundry Goes Bust: “Oh, Comic Foundry. We’ll always have that Jonathan Lethem interview that led me back to Omega: The Unknown.”

Amazing Spider-Man #583 & All It Symbolizes: “1992 called and it wanted the lesson you were already supposed to have learned back.”

I Shouldn’t Complain, but Paul Pope…: “I suppose art takes time and that I should be thankful for the awesome Adam Strange story that largely made Wednesday Comics for me, but damn if it’s hard not to be greedy and feel like the ultimate First Second Pulp Hope c--k tease was in effect this year.”

Expectations Not Met: “There were a few titles that just didn’t live up to my hopes right out of the gate.”

Late, Stalled, Delayed, Postponed, On Hiatus: “Oh, is this book still being published?”

Warren Ellis: “By my totally subjective non-scientific personal arsebiscuit guesstimation, he only “hit” about 40% of the time.”

That, my friends, is 2009 in a nutshell according to 13 Minutes. As I write this, I’ve also just surpassed a personal web traffic milestone. 13 Minutes typically ranges anywhere from 5,000 to 7,000 hits per month, with occasional spikes from things like an Antony Johnston tweet or a link from a CBR article. This month, it was the perfect storm; the combination of people’s love of searching for lists and my end of the year “Favorite 13” posts, my conversation with Ryan Claytor about the relationship between creators and critics, a well-timed tweet from Brian Wood regarding a Northlanders review, and plenty of referral hits from Poopsheet Foundation, which all conspired to push 13 Minutes over the 10,000 hit mark for the first time ever. I thought that was a pretty cool way to end the year and wanted to take a moment to say thanks to everyone who visits. See you next year!

5.15.2015

Starve #1: “Stipple The Sky” [Advance Review]

In some ways, Starve feels like the celebratory culmination of multiple elements in Brian Wood’s career as a comic book writer. Published by Image Comics, in collaboration with artist/co-owner Danijel Zezelj and colorist/co-owner Dave Stewart, the story of celebrity chef Gavin Cruikshank jumping back into the cutthroat competitive cooking game after a long absence, all while mentally preoccupied with personal family demons, is ostensibly unlike any of the previous plot dynamics found in the Brian Wood Library. But that superficial reading would actually belie the thematic truths found in a more thorough examination. Sure, you can casually say Starve is about food. But, it’s not really about the food. (Though I admit I really want to eat at Master Paleo BBQ). Like Roger Ebert used to say of the great movies, “they’re not about what they’re about, they’re about how they’re about what they’re about.” In this world, foodie culture has unraveled into a sort of post-reality show deathmatch bazaar, and maybe Cruikshank’s identity has been frayed right along with it.

The inclusion of foodie culture is something that basically runs back to the very beginning of Wood’s professional oeuvre. As early as his first work, Channel Zero in 1997, eagle-eyed readers will recall young pirate broadcaster Jennifer Havel railing against her near-future totalitarian regime (a thinly-veiled poke at NYC Mayor Rudy Giuliani’s aggressive enforcement and deterrence strategies of the time), but not without craving some NYC dim sum when she was in self-imposed exile. From Olive and Moustafa delivering hummus on the back of their scooters while dodging the Turkish Mafia as early as 2001 in the Couscous Express of The Couriers Universe, to Matty Roth entering the back door of a secluded Chinatown kitchen, in a manner reminiscent of the infamous Scorsese steadicam, to slurp noodles with Wilson in DMZ (2005-2011), the food itself has now been promoted from background player to one of the headliners in Starve.

And that’s not all that’s been re-positioned from context to core. For example, in the environmental action-adventure of The Massive with Garry Brown, Wood stopped in Mogadishu for an issue to touch on sustainability issues with shark fin, all amid the larger glaring sustainability crisis at the global climate change level, and here in Starve we’ll see things like the rarity of near-extinct blue fin tuna also play as prominent plot devices. I mean, pick a topic. Fatherhood. If you remember Wood’s riff on Karen and Hilda in the Northlanders arc The Plague Widow (with artist Leandro Fernandez), you’ll see Wood starting to come to terms with being a father, trying to reconcile optimism for his kids’ future with the environs of an increasingly harsh world. There’s central commentary on that here in Starve as well, with Gavin Cruikshank’s daughter Angie not only growing to occupy a significant role as a female character with increasing depth, but their damaged father-daughter relationship is also one of the primary drivers of the story and his emerging quest to reestablish his own identity.

Hey, pick another topic. Fame. In his recent Moon Knight arc with artist Greg Smallwood (and please vote for him in this year’s Russ Manning - Most Promising Newcomer Award!), the most readily identifiable stand out in this excellent group of stories is Moon Knight #8. In the issue, Wood and Smallwood address our fascination with fame in The Social Media Age and the ubiquitous nature of the iPhone, in a time where fame itself is the “get.” Fame is its own reward. In Starve, we see Cruikshank contending with the vestiges of his fame, where it’s not so much skill, or money, or influence that gets you somewhere, it’s the power that fame itself brings which begins to self-perpetuate and allows him to navigate this strange game. Chef Gavin Cruikshank is known. His rep precedes him, and it becomes a type of cultural currency he’s able to use, to play off the expectations of his competitors, the admiring junior chefs, the media, his family, his fans, and society at large.

Let’s talk about artists. Danijel Zezelj (Rex, Luna Park) has long been an artist I’ve admired for his willingness to slather ink on a page and create the most sumptuous urban wastelands around, while Dave Stewart is perhaps the most lauded colorist in the industry, period, so it’s hard to imagine a more suitable “dream team” for Wood to collaborate with on a project like this. My intention here isn’t to diminish the work of any of his past or future collaborators, from old favorites like Becky Cloonan (Demo, Conan The Barbarian) or Ryan Kelly (Local, Star Wars), to the current crop of talent like Garry Brown (The Massive, Black Road) and Andrea Mutti (Rebels), let’s face it, Wood has a knack for working with some incredibly talented folks, and in most cases accelerating their ascendancy. But, if I was hard pressed to identity the “perfect” aesthetic companion for Wood’s layered stories, I usually settle on two names, John Paul Leon and Danijel Zezelj. JPL has offered some amazing extended cover runs which have added thematic cohesion for things like DMZ and The Massive, while Zezelj has come in for surgical strikes with Wood before, depicting key moments with Captain Callum Israel in The Massive or old-school street artist Decade Later in DMZ, standout issues that capture a conflux of mood, some sort of personal crisis, and a sense of shadowy uncertainty under Zezelj’s magic lines.

It’s no different here in Starve, and I’m happy to see him as the regular artist for the series, another example of Zezelj’s art always seemingly about trying to find the “now” during a period of transition, with characters reconciling their past and present. Gavin’s past is catching up with him, and when characters do this dance, it represents that final leap into maturity or true adulthood, the reconciliation of past decisions and present desires is all about identity. It’s about a character wanting to define themselves based on their current choices. That’s why Zezelj is such a good collaborator for Wood, it’s difficult to ascribe fixed emotion to his art, there’s a sense of flux to his style that mirrors the emotional arcs that Wood is depicting. Someone once said that “your job as a writer isn’t to show that virtue exists in the world, your job as a writer is to show your characters either moving toward it or moving away from it.” I don’t want to belabor this point about identity, because I’ve written literally thousands of words previously on the subject, about identity being the key to understanding Wood’s work (and I have a theory as to why that is, something I’ve never shared publicly), a connective tissue that thematically unites his library, so suffice it to say, it’s ever-present in Starve. Gavin Cruikshank wants to move back toward virtue, making some tough choices in the face of skeptics citing his past actions, but his choices here are usually for the right reasons, and he’s the type of charming rogue protagonist who we want to believe has noble intentions.

Zezelj’s work is very much at home in the city, it doesn’t matter if it’s some sprawling metropolis in Southeast Asia or a shot of the Flatiron entrenched firmly in NYC. He depicts a sort of urban claustrophobia that is at once intimidating, but also bristling with life and opportunity, and the excitement of the unknown lurking around every corner – sort of a quintessential NYC quality. There’s an inky weight to it that hangs heavy in your consciousness, showing characters on a precipice, uncertain of their own outcomes. It’s contemplative art in that sense, full of both hope and trepidation, with stippled skies that reflect the nuance of real life, all the disparate elements of one’s own journey coming together to define a person, those stipple marks slowly congealing to form a clear picture, a dynamic that lacks the certainty of outcome found in most fictional stories in pop culture. It is “real” art according to those terms, never afraid to inhabit gray space in a medium that’s all too often depicted in binary black and white. Dave Stewart’s colors also imbue the events with that sense of density and vibrancy, letting you know that anything can happen, effectively bouncing between muted grays and blue hues that seem to suggest the calm comfort of the familiar, to slightly more saturated pops of yellow and burnt orange that place readers on the teetering edge of a razor, right alongside the characters in the story.

When most audiences encounter the Starve protagonist Gavin Cruikshank for the first time, I think it’ll be easy for them to immediately say “oh, he’s like Gordon Ramsay,” but that’s too easy a reading. Ramsay is perhaps an easy target who’s become a household name in terms of popularity, but Wood himself has said in interviews that Cruikshank is more in the vein of Anthony Bourdain, “in a Transmetropolitan world,” (referring to Warren Ellis’ seminal work featuring gonzo journalist Spider Jerusalem), and that’s an important distinction to make. I’ve read Bourdain’s books and I watch his travel shows, and he’s always struck me as a more world-weary type. He’s a once-arrogant man whose experiences have tempered that personality toward a sort of hard-earned wisdom. I don’t pay enough attention to him to know if Ramsay is still ascendant or if he’s reached a cultural plateau, but Bourdain is past all that. Dude has experienced some shit in his life. He’s at a place that’s more contemplative, he’s a man who still has some incredible skill and insight to offer, but has lived enough to be able to look back on his career and try to reconcile that past and present I mentioned. Bourdain came up as an old-school chef, he went to school, apprenticed under some Old World culinary masters, and worked a line, in a time that just preceded celebrity fame and internet culture and the googah branding of the hand-foraged, locally -sourced, artisanally-curated, organically-grown, gluten-free, non-GMO, farm-to-table, free-range, pop-up hipster foodie paradigm found in re-purposed Brooklyn warehouses and up-sourced LA food trucks. I kid, but there’s a point here. In reality, Bourdain is only 10 years older than Ramsay, but it’s a big enough difference that it places them in different generations in terms of the way they engage with their careers and whatever social media laced fame has come their way. Simply put, both Tony Bourdain and Gavin Cruikshank are old-school chefs being asked to operate in new-school worlds, and there’s great dramatic tension created by the generational conflict. (It might also be fun to remind readers that Bourdain also tried his hand at comics, in 2013’s Get Jiro! with artist Langdon Foss, where future chefs run post-apocalyptic LA like crime bosses, a project in concurrent development that altered plans to release Starve through DC’s Vertigo imprint.)

The world of Starve is a brutal one, literally (keep your eye out for the pig butchering scene), and more figuratively (notice the way it positions the class distinction around something like dog meat), but it also hints at how food is one of the great equalizers, providing opportunities for estranged family members or even total strangers to bond. There’s something primal about breaking bread. Food is the best weapon for peace. One need only share a meal with an actual Italian in Tuscany, or an Indian in Bangalore, or an Aussie in West Ryde, or visit a hole in the wall rural BBQ joint in North Carolina (personal experiences here, you see), or cook a simple breakfast for your daughter (in the case of Cruikshank), to understand that food has always been an easy entry point into culture, and the interpersonal connections that its based on. When you appreciate those experiences first hand, differences fade, similarities begin to emerge, and you develop common ground with people that can start to block preconceived prejudices. Starve is very much about the food when it’s about the food though. There are flat out recipe captions happening in the pages of Starve, amid the oblique references to soju, garlic, and the occasional impromptu Bloody Mary. I think it’s also important to say to that Starve is just fun! It’s not all doom and gloom and parental anguish, there’s energy behind it. There’s passion for food and fervent love of New York City and a palpable sense of thrill. You can easily imagine seeing something like this on future TV, being swept up in a world of high stakes competition taken to its most extreme, a bourgeoisie distraction for the real ills of society. The Romans more concerned with the games in the Coliseum than the Empire crumbling and all. Don’t believe me? Does that sound pedantic? Well, I'm sorry, but 161 million people watched the last Super Bowl, and only 129 million people voted in the last Presidential Election. Those are the real numbers.

One need only look at work like DMZ and The Massive to know that Wood has dealt in things like global economic collapse, global climate change, or military adventurism run amok. And while that tendency toward the post-apocalyptic crashing down is present in Starve for contextual reasons, Wood is smart to ground the story in personal struggle. It’s fabulous world-building. It’s Iron Chef Thunderdome Survivor, the culinary arts hyper-exaggerated to entertainment, to sport, to trial by combat even, but the more scripts you write, the more you truly understand that world-building is not a story. It’s merely context for your characters to inhabit. World-building is just creating a space for the actual story to take place.  

It’s funny to think back to Channel Zero, a book which you could actually criticize for not having much of a plot, there’s not really a story there per se, just a collection of raw and powerful ideas linked together by a cool protagonist and slick analog imagery. But, that was nearly 20 years ago. In the intervening time, Wood’s had the benefit of crafting dozens of series, and working with some terrific editors in his career, I’m talking about people like Will Dennis at Vertigo and Sierra Hahn at Dark Horse, and it’s almost as if you can see that wisdom, all those years of the hard-fought grind coming to bear on a title like Starve. It’s not just Wood’s trademark touches like the identity quest, or love for New York City, or father-daughter dynamics. It’s not just his go-to themes of social prescience, political relevance, or thoughts on global stewardship all converging into one grand tale. There’s the opulence and originality of a really terrific world-build, but also the soul, the heart, the conflict of some really engaging people facing clear challenges and obstacles that need to be overcome. At a time when Wood is cranking out some masterpieces of entertainment that are very much “him,” things like rich and personal historical fiction with Vermont’s Green Mountain Boys in Rebels, or Viking culture at a social crossroads in Black Road, in light of all it offers, Starve might just be the most “Brian Wood” book that the writer has ever crafted.

In the end, there’s a lot to be said for the journey of Gavin Cruikshank. Not only is he trying to overcome obstacles in the short term, like winning the next food challenge he’s presented with (and as someone who’s read ahead a couple issues, I can tell you they get increasingly clever, difficult, and violent), but he’s also trying to win back the affection of his daughter in a way that isn’t driven by his own ego, but by the need to build at least one genuine relationship in his life. There’s also this primal idea of being pulled back into the game (the “one final job” trope), of the prodigal son returned home, having to tap his old network of contacts, to right all he perceives wrong in the world, the final bid to vanquish his old rival Roman Algiers, to reclaim his show from a bitter ex, his money from a greedy network, and his daughter from the passage of time and the damage of distance, and in the process, hopefully telling the cheap vapid industry interlopers and all the bullshit that has invaded his career, to finally fuck off once and for all. (One can easily wonder if there’s any subconscious meta-commentary seeping into the work, Wood considering his own place as an old-school comic book creator in an industry embracing the new-school, where popularity and personal branding can sometimes take priority over the quality of the work itself). But, this is the story of Gavin Cruikshank. Here’s a man who wants to leave the trappings of fame behind, and just enjoy the simple pleasure of grilling a steak to perfection in total anonymity for pure love of the work. Grade A+.

12.28.2009

My 13 Favorite Things of 2009: Honorable Mentions (Part 14 of 17)

Driven by Lemons (AdHouse Books): If only it were a bit more accessible, like its great forerunner Skyscrapers of the Midwest.

3 Story: The Secret History of the Giant Man (Dark Horse): Recently selected as a Graphic Novel of the Month, this continues the sweep of Matt Kindt’s outstanding body of work. Bottom line, pretty frickin’ good, but not quite the intricate achievements that I felt 2 Sisters or especially the superb Super Spy were.

I Am Legion (DDP/Humanoids): After an abortive attempt by DC/Humanoids, DDP/Humanoids cranks out the full story of Nazi Germany’s fetish fascination with the occult, specifically concerning the Romanian “Strigoi,” or vampire. The narrative itself was a bit of a slow burner that required concentration to digest and was heavy on the talky bits. It bounced around to different characters, sets, and genre influences, but John Cassaday’s art was strong enough to pull the audience through to the bouts of action and intrigue, focusing in on the overarching investigation and conspiracy. It won’t be remembered as one of Cassaday’s most popular books, but it is certainly one of his best.

The Lone Ranger (Dynamite Entertainment): From day one, The Lone Ranger has quietly and confidently told its story of the reimaging of the man who loses it all and his subsequent quest for justice. It reads so fast and so light, that it’s lost some buzz, you can easily gloss over it. It requires re-reading, in collected fashion, to truly appreciate how well it’s executed. It’s one of the best examples of a book whose narrative momentum and ultimate greatness is hampered by the floppy serialized format and would function better as a series of OGN’s.

Luna Park (DC/Vertigo): Kevin Baker’s debut work in the comic book industry remains a flawed, but deeply engaging read. It was one weird plot choice away from making it into the upper echelon, but is still recommended, particularly for fans of Danijel Zezelj and his unique style.

11.09.2009

Coming This Week: “Don’t Rush To Judgment On Something Like That Until All The Facts Are In”

Every week I review Diamond's “New Releases” to determine what I’ll definitely be buying sight unseen, what I’m interested in enough to do a quick scan of at the LCS to see if it can win me over, and note any other items that catch my eye. Here’s a look…

Buying:

Batman & Robin #6 (DC): Is it mean of me to say that I’m kind of just waiting out the last issue of this arc so that I can get to new artist Cameron Stewart on the next arc? I suppose that’s one thing the series has going for it, if you’re not fond of a particular artist, you only have a three issue wait until the next. This should wrap up The Red Hood business, which felt like it never really got going and had a chance to breathe or be explored, so we'll see how it wraps.

DMZ #47 (DC/Vertigo): Continuing the Hearts & Minds arc, should be fun, Wood has really been increasing the tension in this book. It’s taken some major turns, with no end in sight.

S.W.O.R.D. #1 (Marvel): This might actually be the book that I’m mosty excited, nay – hopeful, about this week. I like Abigail Brand as a new character. I like Kieron Gillen as a unique writer. I’ve wanted more of Steven Sanders’ art since Five Fists of Science with Matt Fraction. The Cassaday covers are purdy. And… there’s going to be a back-up feature where a certain missing heroine might be found. Hint: she was last seen in a mile long bullet after having saved the planet. Please, oh please, someone save Kitty Pryde!

Echo #16 (Abstract Studio): One of the best comics being published today; this doesn’t disappoint.

Considering:

Batman/Doc Savage Special #1 (DC): Brian Azzarello is a solid writer, and the pulp overtones of this series seem right up his alley. Phil Noto is not exactly known for the… uhh, promptness of his art [that mini-series The Infinite Horizon (six issues was it?) showed promise as it retold Homer's The Odyssey, but it began in December of 07 and still hasn’t wrapped to my knowledge], so it was probably a good idea to get this in the can and make it a special vs. an ongoing series. More than anything, I’m interested to see how this “new universe” is set up as an alternate universe period piece, Batman no longer possessing an aversion to the use of firearms.

Supergod #1 (Avatar Press): This purports to complete the Warren Ellis trifecta of Black Summer and No Hero, examining different “real world” takes on the superhero paradigm. It’s disappointing that Juan Jose Ryp will not be on art detail to complete the thematic link, nor will this be a seven issue series like the others, but a mere five. Black Summer was really about average joes who didn’t really want to be superheroes and tried to act very humanely and compassionately. No Hero was then about average joes who desperately wanted to be superheroes, thus focusing on how inhumanely they could act. With Supergod it appears we have alien/supherhumans who aspire to be more than heroes and attempt some sort of godlike pursuits. Garrie Gastonny’s art looks decent enough and this has a good chance of making it home. I’ll at least try the first issue before I make a determination on trade-waiting the rest.

Luna Park HC (Vertigo): Danijel Zezelj!

Noting:

Phonogram 2: The Singles Club #5 (Image): This series has slipped into late territory, but it’s usually worth a look nonetheless.

5.20.2013

The Massive #12 [Advance Review]

The Massive #12 (Dark Horse): I’ll caveat this whole deal by saying in seafaring parlance that it’ll be difficult to review this book without venturing into some spoilery territorial waters, but I’ll give it a try out of respect for the series and where it’s likely to go. It’s the end of this three issue run featuring some diverse guest artists and we’re offered a heartbreaking denouement to this arc, which has led The Kapital on a targeted 6,000 mile search up the Pacific Coast all the way into the Arctic Circle Zone. I immediately liked how Lars is already leaning forward a bit, exerting influence, and stepping in to make leadership decisions in response to the confidential conversations about the future of Ninth Wave that he had with Mary in the last issue. The Massive is in limbo, neither lost nor found, the crew of The Kapital incapable of confirming either status for their sister ship, so Callum Israel stands in solitude up on the bridge, self-imposed exile or social pariah of sorts, like Melville’s Captain Ahab. He’s weary, obsessed, and doggedly repeating futile radio traffic that goes unanswered, on the very precipice of being destroyed by his quest.

I’m not entirely certain which issue of The Massive is my favorite if I was pressed to say; issues 4 and 5 are up there, yet I think this is now a strong contender, and a significant reason is the art of Danijel Zezelj. Every time he and Brian work together is magic (see DMZ #58 and I could easily rest my case). I think this is simply the best these characters have ever looked in terms of pure design work and capturing their personalities. I’ll be a dick and say that my only extremely minor, not even a quibble, but a question, is seeing bearded Cal in flashback because (I think?) we’ve always seen him clean-shaven in the Blackbell PMC era, but that’s not to say he couldn’t have obviously grown a beard on assignment somewhere. If you’ve ever seen Zezelj’s black and white work, you know that to color it is almost a sin. Color can actually mute lively black and white art, and Zezelj’s lines need not be tamped down with any further adornment, no disrespect to the palpable palette prowess of Jordie Bellaire. It’s a very raw aesthetic and his use of negative space to give objects contour is remarkable. Bellaire swiftly recognizes this and shows incredible restraint, letting the inks and not the color do most of the heavy lifting. You notice how it’s the empty un-inked areas that tend to define objects in Zezelj’s moody space. It’s there in the ice shelf on a random coastline, the way the hair hangs heavy around Lars’ face, or how Cal’s beard appears like it’s chiseled out of marble. Zezelj also uses a certain texturing effect (I guess that’s just splotchy stippling?) that makes for ominous shadows, or lends a general grit to the way things appear.

Zezelj is a Croatian artist that I’ve loved forever, having appeared in numerous Eastern European anthologies and being prolific as hell there, yet he’s had relatively few projects pop up in the states outside of his work with Brian on both DMZ and Northlanders, Luna Park at Vertigo, and Rex from Optimum Wound. Simply put, this guy should be a superstar in this industry and if something about his grounded aesthetic doesn’t seem particularly marketable to American audiences conditioned toward superheroics, then American audiences need to have their damn eyes checked and alter their precious artistic sensibilities. Ahem. Nobody is better at capturing the bleak emotional and physical terrain of what’s contained in a book like The Massive, especially a somber issue like this one. It’s particularly evident around page 12 and the disturbing sequence which follows. It’s predominantly just shots containing silent expanses of ice, while Wood complements what he knew Zezelj would deliver visually, in what is the ultimate act of faith in an artistic collaborator for a writer. Wood consciously clips his words and phrases, letting the art shine to convey both narrative and emotional intent, as Cal walks solemnly and contemplates in flashback how he acquired the ship originally, pulling something of a Malcolm Reynolds in the episode “Out of Gas,” if you’re a Browncoat.

The other flashback is one of those historical moments, the crew have all had them (Cal seems to have experienced a few that had a cumulative effect), which functions as a turning point leading toward his decision to recuse himself from private military contract work and form Ninth Wave. Mary’s words “be better” continue to ring in Cal’s ears and influence his decision-making. “Be better.” It’s why he left his old life. It’s all he’s ever wanted for himself. It’s all he’s ever wanted to provide for his crew. It’s all he ever wanted for the world. He believes in the promise of change. He believes in hope. It’s one of the most romantic notions this book has ever put forth. By the time this issue wraps up this leg of the Pacific Coast journey, Cal confronts the disappointing pot of coal at the end of this erratic radar blip rainbow and it boxes him into an emotional corner. He feels that nearly all of that hope has been lost. Grade A+.