It's now clear to me that I will probably never have a full-time career writing comics, so I thought I'd share some information I gleaned along the way. My mind has been scarred from 25 years in Corporate America, so I kept meticulous records of every interaction I had, attempting to stay organized with so many irons in the fire during the ill-fated 5 years or so that I naively thought I could make some sort of career transition. I had a couple wins, but don't feel like I succeeded.
My intention really isn't to flame anyone specific or any company in particular, only to expose how ludicrous the process is once you get a glimpse at how the sausage is made. Not only does the disillusionment risk putting you off the product, but you begin to appreciate the minor miracle that is any book getting published, ever. It's an astounding feat given the publishing gauntlet that must be run, where there's so many players and variables and opportunities for things to derail.
If some wayward soul out there learns something useful and can benefit from my experience, or temper their lofty expectations about "breaking in" or whatever, then great. In short, if you can't handle rejection, or are impatient, or value a reliable income, or, I don't know, just expect people to communicate with any level of human decency, then I guess don't try writing comics for a living? I don't think I'm cut out for it. I enjoy the act of writing immensely, but the surrounding business practices are terrible.
In retrospect, I grew up with self-employed parents and experienced boom and bust years firsthand. We had years with no health insurance and weeks the only food available was oranges off a backyard tree. We also had years my parents could afford to send me to a nationally ranked university and bought their second Porsche. While it did engender a romantic sense of freedom and entrepreneurial spirit, I swore I'd never live with that financial instability, part of the reason I sought a salaried career in Corporate America.
And here I was trying to make it as a comic book writer!
It's a constant state of stringing together multiple overlapping freelance gigs, the hustle that never stops. There's no such thing as "breaking in." I hate that term. You have to "break in" with every single project. Forever. Like, I spent 3 years on a 112-page graphic novel with a major publisher, signed at San Diego Comic Con, and all I got was a handful of Twitter followers in an anti-climactic whisper that dissipated into the ether. The profits barely covered my bar tab at SDCC that year. So yeah, I've clearly "broken in." Thank you for coming to my TED Talk.
It's a perpetual cycle of pitching into a void, punctuated only by intermittent rejection. The fleeting glimmers of hope involve writing, rewriting, and more rewriting, with heaps of work that's never actually seen on the page or afforded any compensation. It's trying to get multiple projects launched simultaneously while they constantly risk stalling out for reasons largely out of your control. It all feels a bit like you're perpetually Charlie Brown hoping Lucy doesn't pull the football away this time. It takes a special fortitude to surrender to this chaos magic, and I admire those who do it as their sole source of income. I have newfound respect for them all. I've learned I'm probably not one of them.
Fortune may favor the bold, but it also favors those with a six-figure day job.
One of the unspoken truths I learned about the industry is that few who claim to work in comics "full time" actually generate what I'd call full time revenue. It only gets whispered about in hushed tones at BarCon, but an alarming number are operating from a position of financial advantage prior to ever engaging with comics. The creators ostensibly "making it" in comics received a substantial inheritance, are subsidized by trust funds, were gifted a house by parents, wisely diversified their writing beyond comics, their partner has a lucrative day job, they themselves have an underlit day job, or some other factor has removed a significant portion of financial pressure.
This observation isn't meant to diminish the quality of work these creators can produce, only to underscore the fact that there are very few who can truly claim to support themselves with comics as their sole source of income. You may work in comics exclusively, but that's not the same thing as it being the sole source of a household income. If I make $10,000/yr. in comics and my partner makes $120,000/yr. at a day job, we're doing fine at 130k total household income, but I probably wouldn't go around bragging about how glorious it is that full time comics are my only income and perpetuate the misconception that they've afforded me my current lifestyle.
In this broken industry, if what you write is published, it's icing - never cake.
I'll qualify this mega-post by saying that I ran my own review site for 10 years, freelanced at 3 other sites for half that time, wrote introductions and bonus content, edited books, staffed signings and events, worked the con circuit, and even had a 3 year DC/Vertigo contract adapting some of my web material to print. I met a lot of people over the course of 10 years! I say all that not to honk my own horn, just to point out that I wasn't 100% new to the industry and that probably gave me a tiny advantage over someone pitching totally cold, and I *still* had an excruciatingly difficult time.
I operated with a 42:6 pitch vs. acceptance ratio. I have no idea if that's "normal," or what more successful writers experience, but as a face value metric, a 14% success rate seems objectively bad. The other factor is that a pitch being "accepted" doesn't really mean anything. I signed contracts and got paid for 6 of the 42 things I pitched, but only 3 were ever published. 50% never saw the light of day, which would chop that 14% down to 7% depending on the definition of "success" being accepted and paid, or actually published. It's proof that you can be a "working" writer generating scraps of revenue, yet remain totally anonymous to the consumer by never having product available.
It's hard to build a body of work, personal brand, or loyal following when your work is invisible.
For example, I was approached about writing a licensed property as part of a large multimedia push. I pitched a 5-issue arc, following another writer on the first arc. It was accepted, I signed a contract, and submitted the first script. I was then informed the book was cancelled due to the first arc's low sales and the contract wasn't worth the paper it was printed on. I spent the next few weeks chasing down my unpaid invoice. It was some of my best work and nobody will ever see it. The studio then announced a movie based on the property. *Shrug*
Pitching is a painfully long process that rarely offers closure. The average editor response time was 3 months, ranging from 1 month to 8 months. It's now 6 years later and I still haven't heard back from 9 editors I pitched to, even when
they solicited
me, and I stopped following up after multiple attempts. Those would skew the average up, but I don't know how to factor in the data. Microsoft Excel doesn't accept "infinity" into a formula.
I'm just talking about a response of any kind, like a returned email or call. The time it took to get a definitive acceptance or rejection, like a signed contract or a hard pass, averaged closer to 5 months, with a wider range of 1 month to 10 months. Yeah, it was not uncommon to wait nearly a year to get a firm "no," and that's after chasing editors that didn't respond 76% of the time.
To add a sliver of hope, I also tracked metrics for average time from pitch submission to publishing date for those that made it all the way through the gauntlet. The average pitch to publish time was 29 months, with a low of 19 months and a high of 49 months. Yes, one project took a sobering 4 years from the time it was pitched to the time it was actually published. Good luck planning mortgage payments around a 49-month lead time.
It's important to mention the Rights/Royalties/Reversion trifecta and echo that what they say is true. Read the contract! There is no standard for
anything, so negotiate
everything. For page rate, I always aimed for $75 minimum, with a sweet spot around $100, because I knew pro friends who got $125 to $150 per page, so I tried to realistically plot my own worth. In my limited time at this, my personal range saw wild swings though, coming in anywhere from $15 to $165 per page depending on the project. Whenever I challenged blatant inequity regarding a purported "standard rate," it was always met with some version of "oh well uhh umm that's a special deal just for that person."
On most creator-owned deals, there may be no page rate or up-front money at all, and you'll be working for free initially, with the tease of back-end royalties that may never actually materialize if the print run doesn't earn out. You have to ask what the break-even number is before the book becomes profitable, because if the back-end profit is zero after recouping expenses, you may be entitled to 100% of the profit, but 100% of zero is still zero.
On work-for-hire projects, it's most likely you would be offered a flat page rate vs. back-end royalties, but it could be a combination of the two. When it comes to back-end royalties, be crystal clear on what percentage you're getting in relation to the publisher, and how your percentage may need to be split between the creators, realizing there are different models for single issues and collected editions. Know the difference.
You should also be clear on who owns the work and when that has any applicability. There are companies who claim they offer creator-owned deals, but won't include any reversion triggers in the contract. This effectively locks you into a "forever contract" wherein you grant use of your property to the company to print it, but the rights are never given back to you. Or, if they are, you may only own rights to the printed comic itself and have no rights to the property for adaptation to other media.
There's no standard. Read the contract. Negotiate everything.
I've included specifics below to highlight these issues, but here's a simplified example about royalties and how quickly profit evaporates. Let's say a single issue of a monthly comic makes you $1,000 net profit after earning out of its print run. Sounds good so far! Now, you've signed a creator-owned deal that's a 60/40 split, a realistic scenario. The creative team gets 60% of that profit ($600) and the company gets 40% to cover editorial, production, printing, marketing, and a small profit margin. You've got to chop your 60% up between 4 creators though (writer, artist, colorist, letterer), so splitting that $600 evenly, you just landed yourself $150 for what is ostensibly a month's worth of work. This means you've been working for the slave wage of $0.94/hr., and that's before tax. At the independent contractor income tax rate, you can lop about 40% off that $150 after they 1099 you, so at the end of the tax year you've netted yourself $90 and still don't have any medical benefits or paid time off.
Ready to quit your day job yet? Wheee!
It was far too much headache for far too little compensation, an exercise in diminishing returns all mired in uncertainty. I literally made more in one week at my day job than in the 4 years I spent countless hours on a mini-series. It's undeniably great to see your name in lights and experience the thrill of creating art that will outlive you, putting something tangible into the world containing slivers of your soul YES I AM GENERAL MAXIMUS WHAT WE DO IN LIFE ECHOES IN ETERNITY!!! but I've done the math and I'd have to produce 6 ongoing books every. single. month. FOREVER. selling in the neighborhood of 14,000 to 20,000 copies to survive. I don't think even Bendis or BKV has pulled off that kind of output for a sustained period. It's nowhere near a viable model.
I'll caveat and say that I came up professionally in Silicon Valley in the booming days of the Internet, working more than a decade at one of the largest and most profitable companies on the planet. The general rule was that you respond to email within 24 hours, even if it's just a placeholder to acknowledge someone and set expectations for an actual response. This professional norm does not exist in This Thing Called Comics. I usually gave it a couple weeks and followed up, trying to find the balance between being persistent, but not annoying. I don't think it mattered; they just wouldn't respond.
In the business world, if it took me 8 months to respond to any person, in any job I've ever had, at any company I've ever worked for, regarding any topic whatsoever, I would have been fired. Period. There's no tolerance for that lack of responsiveness. I'm scared for these people to venture out into the real world because they might be shocked by the professional expectations that exist. I saw one creator call out this dynamic in comics, the utter absence of common courtesy, the inhuman communication, the inability to conform to such a basic social tenet as responding to an email, and aptly coin the term "post-professional society," which I instantly rotated into my vocabulary.
It wasn't uncommon to see these same editors posting nonsense on Twitter. Look, I'm not here to tell people how to manage their day. As a manager of people for 25 years, I'm a firm believer that it isn't about hours, but outcomes. Meaning, if your work is getting done, then by all means knock off early, take a two-hour liquid lunch, or zone out on social media. But, when you have stale emails from 6 months ago sitting unanswered in your in-box, I start to lose sympathy for the "I'm really busy" defense when I see you posting cat pictures on Insta. I get that an editor's main focus is to keep the trains running on time, but part of the job is to find trains to run in the first place.
At one point, I was losing steam and started treating it like a big social experiment. I'd just change the title and submit the same pitch to different companies. On two occasions, the identical pitch was approved by one editor, yet I was given useless feedback like "I don't get it" from another. I understand that different houses have different aesthetics, but there's such a huge gulf between WE LOVE IT GREEN LIGHT FROM MAJOR PUBLISHER WE R HORNY 4 UR WORDS and "I don't get it." Maybe it's a lesson in persistence, or timing, or truly different editorial tastes, but Jesus. It all felt so arbitrary.
While we're on the subject: "I don't get it." This is the actual 4-word response I got from an editor, after 8 months of correspondence and me writing full scripts, on spec, at his request. That's it?
"I don't get it." I'd rather you just say we have too many in this genre, you're not an established name, anything that would be useful or make sense. Soft characterization? Expository dialogue? Don't like the art? Just say it. Part of your job as an editor is to help me present my work in the best way possible, so tell me how, and cultivate talent. The difference between "I don't get it" and "The hook isn't strong enough" is a negligible time commitment from you, and helps me tremendously.
In addition to developing a thick skin and acclimating to rejection, I also learned to just value my own time. You don't control much in this gaping maw of flim-flam, but you do get to set your personal threshold for the amount of bullshit you're willing to endure. It's okay to say "no." You have that power. I think some companies prey on that, knowing that garden variety fanboys are so desperate to get in, so thirsty for a taste, that they'll jump through any hoop you put in front of them, they'll fucking do
anything, and they'll do it for free, dignity be damned, and these assholes chalk it up to being part of the process, "the first test."
But, you don't have to telegraph desperation.
I tried to keep these blurbs objective and factual, but I admit that snark crept in out of sheer frustration. While I don't give a shit about "breaking in" or who I might upset, I washed all the identifiers because I really don't feel like getting into a whole incendiary thing online. It honestly wasn't meant to be Scorched Earth or Naming Names or I Will Burn This Village In Order To Save It, but if anyone wants specific details to help them along, we can talk offline.
Company AI submitted 3 pitches in January 2015. It moved lightning-fast and by February 2015 they accepted 1 after a title change and a couple revisions to hone the basic premise. It was a creator-owned project and we retained full ownership. I can't stress how rare this is, but we were paid $35,000 up front. Really, this is unheard of! Like, it never happened to me ever again. They were throwing around crazy money. After the three-way creator split, my share was ~$14,000 ($165/page). It was published in mid-2016, so the time from pitching to publishing was 20 months. There were back-end royalties in the contract, but the earn-out threshold was insanely aggressive, so no back-end was ever achieved.
Company BCompany B approached us in November 2016 about a collected edition of the project at Company A. It was accepted in February 2017 after multiple forms and rounds of internal review. We retained ownership. There was no up-front money and, in exchange, it was re-colored, re-lettered, and got a new cover. The contract established back-end royalties at a 60/40 split with Company B. The 60% was split evenly among the 3 creators, so my share was 20%. I received a single $642 royalty check. It was published in July 2018, so the time from pitching to publishing was 19 months.
Company CI pitched 3 projects in March 2016. I followed up 5 times over the next 5 months, steadily emailing once a month from March 2016 to August 2016. No response. Finally, the editor indicated they would have a formal response by the end of August 2016. After hearing nothing, I followed up 2 times in September 2016. I received a response a month later in October 2016 rejecting all 3 submissions with no other feedback, so the time from pitch to rejection was 7 months.
Company DThis one's a doozy. I pitched 3 projects in January 2016 and by February 2016 the editor was interested in 1, but said the publishing slate was full, and encouraged me to check back in summer to see if they could fit it in. Promising! In June 2016, I dutifully follow up. The editor is no longer interested. I pitch a 4th concept, a crime series. The editor requests a full series outline. I submit it. The editor requests script samples. I know I'm working for free now, but what the hell, it'll force me to write the scripts, so I hammer out a couple and submit them. No response for 2 months. I follow up 2 times in August 2016 and get a note that's it's "very well written," but the editor passes with no explanation. The editor then requests a sci-fi pitch, so I submit a 5th project in August 2016. The editor requests a full series outline in September 2016, which I immediately submit. The editor offers only a single-line email stating "I don't get it." I stop following up. This process takes 8 months. The sci-fi project is later picked up by Company E.
Company EI pitch 3 projects in February 2016 and they hone right in on the "I don't get it" pitch. I submit an outline for a 5-issue mini-series. I follow up 4 times in the next 4 months from March 2016 to June 2016. No response. In July 2016, I meet with the editor at SDCC. They have some requests. In September 2016, we submit a new title, 3 pages of art, character designs, and the script for issue #1. I follow up 3 times from September 2016 to November 2016. No response. In December 2016, they ask to reduce it to 4 issues, so we revise, submit forms, negotiate terms, and sign contracts. The release date is set for April 2018, about 16 months out. I submit all 4 scripts in July 2017. I invoice, the payment is prompt. In October 2017, the release date is pushed back to July 2018. We're bumped for higher profile talent. In January 2018, the release date is pushed back to August 2018. We're bumped for higher profile talent. In February 2018, the artist has a conflict so the release date is pushed out over a year to July 2019. The artist starts in August 2018, but by July 2019 (11 months later), has completed 2 of the 4 issues. We reset the release date for March 2020, another year out. The total time from pitch to approval is 10 months. The time from pitch to publishing is 49 months. We have full ownership.
There's a tiny sum of advance money and after the 4-way creator split, my rate is $15/page. For singles, we got 100% of back-end profits (my cut is 30%) and the earn-out threshold for #1 is 6,000 copies. We end up selling 9,664 copies. The total sales are around $15,000, but after the publisher deducts all the production costs, backs out the advance, and calcs my 30%, I receive one royalty payment for $205. Another way to parse this is that on the 3,664 copies which were "profitable," I made $.06 per book. SIX. WHOLE. CENTS. I lose $82 in tax on $205, so my actual net take-home from $15,000 in sales is $123.
I pitched a thing in September 2016. They "love" the artist and immediately ask for a series outline, which I submit within days, along with a set of character designs. I follow up in October 2016. No response. In November 2016, we get positive feedback, but were told the schedule was full, please check back in April 2017 for inclusion in the next wave of titles. I follow up in April 2017. No response. I follow up in May 2017. We're informed the second wave is full, but they request 2 more pitches. I immediately submit those. No response for the next 2 months. I meet with them at SDCC in July 2017. The EIC I've been corresponding with for nearly a year gives no feedback on the 2 additional pitches he requested, sharts out some vague mumble-mouth word collage, and gives me the coldest of cold shoulders in person. I was so disgusted. After this process dragging on for 10 months, I discontinue follow up. I've received zero comm in the 45 months since, but I entertain myself by passing by their booth every year at SDCC to see this chad do a double-take of recognition and then quickly avert his gaze. CAN YOU ACT LIKE A MAN PLEASE. It's so weak and unprofessional to just ghost someone. I mean, is being direct such a lost art, is it really too much to ask for a definitive "no," to not leave people hanging until the end of time?
In January 2020, I pitched 2 things to an editor I'd been in touch with a few years. At this point, you can probably guess the most predictable outcome. I never got a response. Like, we were *just* trading emails, back and forth, back and forth, nice and easy, and the *second* I hit send on the pitches they requested, it's like some weird editorial autonomic response kicks in, the communication just DROPS, and I'm being ghosted. WHAT IS EVEN HAPPENING. I never followed up, because I honestly don't give a shit.
I picked up a couple books from this new company in November 2020 that had good production values and a dark aesthetic - something I not only respond to personally, but thought would suit the specific feel of a pitch I had. After checking the submission guidelines, I spent a couple hours tweaking the pitch document, filling out the forms, mentioned all the published work I had, the published work of the A-list artist attached to the project, and uploaded all the materials to their site. After forgetting all about it, I got a cryptic email 5 months later saying the pitch had gotten "a lot of interest" and they requested "more." More? So I sent "more." More information. More character designs. More scripts. [KYLO REN MEME]:
I never heard from them again.
I'd previously scouted out the submission guidelines at Company X and their site indicated submissions were closed. Coincidentally, I met one of the big shots from this small publisher at an industry function in early 2021 and got to talking. By this time, I was no longer actively pitching, having mentally "quit" already, but he asked me to pitch. It's an addictive feeling. I emailed the pitch for the one idea I most wanted to get done, laced it with character designs from a hot artist who was on the rise, and big shot responded, indicating I had to go through online submission. I checked the site again like a dog chasing its own tail, thinking maybe the guidelines had changed, only to find that Company X was... still... not... accepting... submissions? COOL COOL COOL. Glad to see you're all on the same page.
I was introduced to the EIC by an artist friend in April 2019 because Company Y was starting a new line and wanted pitches. I immediately filled out their submission forms with the artist attached, included character designs for extra juice, uploaded to the site, and followed up directly with the EIC. Miraculously, he responded the same day, but with interest best described as passionate ambivalence. He seemed bored by the genre, and insulted one of the themes, but said if we were willing to change a specific element, they could probably approve it. I wasn't holding my breath. Nevertheless, I changed what was requested and resubmitted within two weeks. No response. I followed up a month later in May 2019. No response. I never heard from them again. I was amused to see a press release soon after, indicating that the EIC approved a project written by his girlfriend. Hey, I'm sure it's not a conflict of interest to hire someone you're fucking. In the business world, if I hired a family member or my partner, I'd be terminated for violating any number of policies, including the Code of Conduct or Code of Ethics. [THE ARISTOCRATS VOICE]:
That’s it. I know I have not been brief, dear reader. Maybe it was cathartic. Maybe this is what every writer experiences. Maybe I wasn't that good. I've tried every explanation I can think of, but they're all just excuses that don't justify these horrendous practices.
Walking away in disgust isn't the same thing as apathy.
In summary, I’d say my time pitching and writing comics was 1/3 enjoyable, 1/3 anticlimactic, and 1/3 unsustainable, all awash in a murky sea of industrial ineptitude. As always, thanks for reading.